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edgelib, iphone 4G, SDK 4.0 with OpenGL


edgelib, iphone 4G, SDK 4.0 with OpenGL

Postby fella » Jul 23, 2010 @ 4:36pm

Hello.
We have an issue with the edgelib build 3.986.
On a 4G device, if we compile a build with a 3.2 target and with opengl all is fine.
But if we compile a build with a 4.0 target and with opengl we got a blackscreen with noise picture on the right or with an other application screen [old deprecated video buffer ?]). :(
However, if we disable opengl this problem disappear (with, naturaly, bad fps). :?
So do you know a way to fix it ?

There are our tests :
Code: Select all









3G  - iOS 3.2    - 3.2 target - OpenGl   -> OK
3G  - iOS 4.0.1  - 3.2 target - OpenGl   -> OK
3G  - iOS 4.0.1  - 4.0 target - OpenGl   -> OK
3GS - iOS 3.2    - 3.2 target - OpenGl   -> OK
3GS - iOS 4.0.1  - 3.2 target - OpenGl   -> OK
3GS - iOS 4.0.1  - 4.0 target - OpenGl   -> OK
4G  - iOS 4.0.1  - 3.2 target - OpenGl   -> OK
4G  - iOS 4.0.1  - 4.0 target - Software -> OK
4G  - iOS 4.0.1  - 4.0 target - OpenGl   -> KO
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Thanks
Fella
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Re: edgelib, iphone 4G, SDK 4.0 with OpenGL

Postby edge » Jul 28, 2010 @ 11:21am

Hi,

Can you post a screenshot of the result you get? You can take screenshots on the device by pressing (and holding) the home button and then press the standby button (the screen should flash indicating you've taken a screenshot).

Thanks.

Johan
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Re: edgelib, iphone 4G, SDK 4.0 with OpenGL

Postby Villy21 » Aug 13, 2010 @ 3:49pm

I have the same bug on iPhone 4. Image in attach.
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[The extension png has been deactivated and can no longer be displayed.]

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Re: edgelib, iphone 4G, SDK 4.0 with OpenGL

Postby edge » Aug 16, 2010 @ 12:43pm

This is a known issue and already fixed. It will be included in the upcoming EDGELIB update. As a licensee, a quick fix has been emailed to Fella a couple of weeks ago already.

Wouter
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