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Questions about EDGELIB


Questions about EDGELIB

Postby PsychoChris » Jul 29, 2010 @ 3:25pm

Dear EDGELIB team,

currently i am evaluating all available mobile cross platform development libraries i can find and EDGELIB looks very promising. But there still are some open questions to me which i hope you can answer:


    1. Are there any plans to support the Android platform through its NDK? If yes when can it be expected?

    2. Are there any plans to support the Bada platform? If yes when can it be expected?

    3. Is EDGELIB fully compatible with pure WinCE (not Windows Mobile!)?

    4. Is it also possible to use EDGELIB to develop for the latest iPhone 4 and the iPad?

    5. If answer to 4 is yes, can the full resolution of those devices be used or do things get scaled up automatically?

    6. Is it possible to use platform specific code or even dynamicall load platform specific libraries in EDGELIB projects?

    7. Is it possible to switch renderers (e.g. Direct3D/DirectDraw/OpenGLES on Windows Mobile) on runtime?

    8. When will EDGELIB 4 be released and what new features will it offer?

    9. If the Windows Phone 7 platform would be opened one day for native development support would you also consider supporting that platform?


Best regards,
Chris
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Re: Questions about EDGELIB

Postby edge » Jul 30, 2010 @ 10:29am

1+2+8+9. We are always working on improving EDGELIB, both with new features and new platforms. However, at this point we do not make announcements on that.

3. EDGELIB should support Windows CE, but you may need a specific library we could prepare for you. Try for example the Gizmondo library in the evaluation version of EDGELIB and see if it runs on your device.

4. EDGELIB applications are compatible with the latest iOS versions and devices, make sure to use OpenGL ES for rendering.

5. However, we don't support the high-resolution iPhone 4 yet (graphics will be upscaled on those devices). Whether iPad applications scale or not, depends on the target settings

6. You can integrate native code with EDGELIB, make sure to use the definitions in the SDK to differentiate between them (example: DEVICE_IPHONE)

7. Renderers can't be switched runtime, only DirectDraw and OpenGL ES are available

Wouter
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Re: Questions about EDGELIB

Postby PsychoChris » Aug 2, 2010 @ 5:10pm

Thank you for the infos!

Regards,
Chris
PsychoChris
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Posts: 45
Joined: Jul 17, 2006 @ 11:47pm


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Powerful and affordable C++ middleware solution covering true multi-platform 2D, 3D and network features for Apple iPhone, Windows Mobile, Symbian S60, UIQ, Linux and Windows desktop.

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