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MikModCe


MikModCe

Postby Lewil » Jan 24, 2003 @ 4:24pm

hi again,

(in case someone still reading this forum)

WinCe/evc++/mikmodce

in the main loop where i update mikmodsound ( MikMod_Update(); ) all's fine.
i call a playsample, i hear the sound, ok
the matter is that as soon as the sound ended, i keep on hearing a buzzzzzz that looks like the end of my wave, it will keep on as much as i will stay in that loop.

that doesn't seem to appear when i use Win32/VC++, only with Arm/evc++

have you had the same problem ? i mean, when you play samples, is the "silence" after the sample a real "silence" ?

thx
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Postby beckd » Feb 22, 2003 @ 11:32am

try this:

md_reverb=0;


D. Beck
http://www.dig-concepts.com/
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Postby Lewil » Feb 24, 2003 @ 6:03pm

/mode RESPECT on
thx ! works great now
and gratz for your production ! looks very nice !
Lewil
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Postby maurice » Mar 31, 2003 @ 11:42am

I had the same problem playing modules, but de md_reverb = 0; didn't work for me. A Player_Stop will not do either. Only not calling MikMod_Update will keep it silent.
And if I play a sample (no mod) then you can here the last note in the background.

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