(in case someone still reading this forum)
in the main loop where i update mikmodsound ( MikMod_Update(); ) all's fine.
i call a playsample, i hear the sound, ok
the matter is that as soon as the sound ended, i keep on hearing a buzzzzzz that looks like the end of my wave, it will keep on as much as i will stay in that loop.
that doesn't seem to appear when i use Win32/VC++, only with Arm/evc++
have you had the same problem ? i mean, when you play samples, is the "silence" after the sample a real "silence" ?