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GledPlay b240 Released


GledPlay b240 Released

Postby Sergio » Nov 22, 2006 @ 8:56pm

This new version of GledPlay is breaking new ground about how game state should be handled. We are adding a totally object oriented built-in state machine, that will leave your code tidier than what you thought it was possible! No more switch sentences with lots of cases!

We are very exited about this new feature. Using Inversion of Control techniques (something like: "don't call us, we'll call you"), we've designed a State Machine were you can set up all the state navigation of your game in a declarative way, completely separated from your game logic. As a result, your source code es much tidier, understandable, flexible to change, and easier to split in different task (which is quite nice if you are working as a development team).

Also, we are adding a new module, GledApplication, which comprises all features that takes care of all the programming specific details unrelated with the game logic, like thread initialization, event handling, the game loop, game states handling, and more.

What's new on this version?
NEW FEATURE: GledPlay can now control your game state! It's done using new StateMachine, State, and EventHandler classes.
DOCUMENTATION: GledApplication Module created.
DOCUMENTATION: "All classes list" added.
DOCUMENTATION: Fixed some broken links on Sound class reference.
PERFORMANCE: OGG playback performance was increased on PPC.
PERFORMANCE: DLL is now 15kb smaller, even with the new features.
FIX: Bug on mono ogg playback.
FIX: Bug on ogg playback when method play was called twice.
FIX: Bug on ogg playback, sometimes the method stop was pausing the song, not stoping it.
FIX: Bug introduced to fillRect on build 228 with non default opacity values was fixed.


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Last edited by Sergio on Nov 29, 2006 @ 9:19pm, edited 1 time in total.
Sergio Fierens

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Postby Ryumaster » Nov 23, 2006 @ 10:59am

Wow! That is great! Now I'll make my code much more easier to read by deleting 1000 of cases :) Thank you very much!
I love postindustrial life.
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Game Engine for Embedded Devices. Simple, complete, and powerful. Focused on the game.

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