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PocketMatrix • View topic - Mod player status
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Mod player status


Mod player status

Postby Nikster » Nov 23, 2006 @ 8:04pm

What's the status with the mod player ? is it going to be worked on anymore ? inclusion of extra mod commands and the like ? just that a few mods I've added struggle with certain pitch sliding commands.

Also, what's the possiblity of having some custom audio callback with a pointer, length so we can fill the audio buffer ourselves ? I fancy writing an XM Player and some other audio oddities :)

Regards,

Nik
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Postby Guest » Nov 23, 2006 @ 9:50pm

Ignore that, after trying bass on my pda it seems futile wasting my time writing anything :D
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Postby Nikster » Nov 24, 2006 @ 5:37pm

Saying that again, it doesn't work with gledplay.. shame.
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Postby Sergio » Nov 24, 2006 @ 9:16pm

Sergio Fierens

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Postby Nikster » Nov 24, 2006 @ 9:24pm

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Postby Sergio » Nov 24, 2006 @ 9:38pm

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Postby Nikster » Nov 27, 2006 @ 9:32pm

Ok, seems I was being dumb, the error was because the full path was incorrect, whats the best way to get a full path based on the location of the gledplay application start ?

TIA

Nik.
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Postby Sergio » Nov 27, 2006 @ 10:52pm

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Postby Nikster » Nov 28, 2006 @ 12:15am

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Postby Dan East » Nov 28, 2006 @ 1:32am

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Postby Sergio » Nov 28, 2006 @ 8:44pm

Thank you Dan for those code snipets.
You are right... I forgot to say that GetModuleFileName will return the executable path WITH the executable file name. So you have to remove it.

Regards,
Sergio.
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