This site is no longer active and is available for archival purposes only. Registration and login is disabled.

A Jornada 720 version using the new GAPI


A Jornada 720 version using the new GAPI

Postby Rob » Jun 19, 2001 @ 10:15am

Rob
 


Re: A Jornada 720 version using the new GAPI

Postby gamefreaks » Jun 19, 2001 @ 10:21am

gamefreaks
 


Re: A Jornada 720 version using the new GAPI

Postby Rob » Jun 19, 2001 @ 10:26am

Rob
 


Re: A Jornada 720 version using the new GAPI

Postby Moose or Chuck » Jun 19, 2001 @ 11:41am

Moose or Chuck
 


Re: A Jornada 720 version using the new GAPI

Postby suchiaruzu » Jun 19, 2001 @ 11:47am

<div align="center">Image<br></div>
User avatar
suchiaruzu
pm Insider
 
Posts: 2570
Joined: May 3, 2001 @ 9:29am
Location: BFE


Re: A Jornada 720 version using the new GAPI

Postby 999 » Jun 19, 2001 @ 3:33pm

Image
999
pm Member
 
Posts: 1227
Joined: Jan 24, 2001 @ 11:48pm


Re: A Jornada 720 version using the new GAPI

Postby Moose or Chuck » Jun 19, 2001 @ 4:30pm

Moose or Chuck
 


Re: A Jornada 720 version using the new GAPI

Postby suchiaruzu » Jun 19, 2001 @ 4:38pm

<div align="center">Image<br></div>
User avatar
suchiaruzu
pm Insider
 
Posts: 2570
Joined: May 3, 2001 @ 9:29am
Location: BFE


Re: A Jornada 720 version using the new GAPI

Postby Trarman » Jun 19, 2001 @ 5:21pm

Trarman
 


Re: A Jornada 720 version using the new GAPI

Postby Moose or Chuck » Jun 19, 2001 @ 5:47pm

Moose or Chuck
 


Re: A Jornada 720 version using the new GAPI

Postby Trarman » Jun 19, 2001 @ 7:07pm

Trarman
 


Re: A Jornada 720 version using the new GAPI

Postby Dan East » Jun 19, 2001 @ 7:51pm

Sorry Trarman. If I had the time to sit down and think a bit about what you're trying to do I could've saved you some trouble. PQ also accesses the SIP, which of course is something HPCs don't have. So it links against aygshell.lib for the SIP routines. You can #define out the SHSipPreference calls in console.c, then remove the aygshell library in the linker settings. Use the following definition around the SHSipPreference function:<br>[fixed]<br>#ifdef _WIN32_WCE_PSPC<br>SHSipPreference(hWnd, SIP_UP);<br>#endif<br>[/fixed]<br>I also call SHFullScreen, which may not be supported on pre CE 3.0 devices. I did a quick scan through aygshell's exports and didn't see it, so you should be alright.<br><br>I also link against note_prj.lib to enumerate the flash cards inserted in the device. That one should be supported by all CE versions AFAIK.<br><br>Finally, try and document or keep track of the exact mods you make so I can merge them all into one codebase, as has been done with the MIPS and SH3 mods. Thanks!!<br><br>Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: A Jornada 720 version using the new GAPI

Postby Trarman » Jun 19, 2001 @ 10:31pm

Woohooo!!!!<br><br>There be Zombies on my Jornada 720!!<br><br>Well, actually just zombie sounds at the moment.  Your suggestion worked great, and I was able to pull out aygshell from linking.  I still needed note_prj though, but was able to grab that from the PocketPC SDK.  (I'm still working with the "beta" HPC 2000 SDK)<br><br>The demo is playing right now.. I got some graphics for the bottom section where you show weapons and some buttons.  I can hear my dude shooting the groaning zombies...<br><br>OOoo it's so close I can taste it!  :D
Trarman
 


Re: A Jornada 720 version using the new GAPI

Postby 999 » Jun 20, 2001 @ 4:17pm

Hey hey, Congrats!<br><br>Can't wait to hear how this turns out. PocketQuake with a keyboard sounds c00l :)<br><br>(OFF TOPIC WARNING - This thread was sanitized for Trarman's sake. This should be an informative thread for all 720 owners, not another topic about Moose.)<br><br>Last modification: 999 - 06/20/01 at 13:17:31
Image
999
pm Member
 
Posts: 1227
Joined: Jan 24, 2001 @ 11:48pm


Re: A Jornada 720 version using the new GAPI

Postby Diego Cueva » Jun 20, 2001 @ 5:29pm

"Fixing the "999-Bug", the one where it leaves a "New" in the forum after each of his posts."<br>:)
--------------------------

Last modification: Diego Cueva - 04/31/03 at 17:32:04
I´m currently listening to my PC´s fan
SMRF founder
Peace
User avatar
Diego Cueva
pm Insider
 
Posts: 2582
Joined: Mar 28, 2001 @ 9:06pm
Location: D.I.G. Secret Headquarters, Brazil


Next

Return to Pocket Quake 1 and 2


Sort


Forum Description

Discuss Pocket Quake 1 and 2 by Dan East

Moderators:

Dan East, sponge, James S

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron