by R0B » Aug 21, 2001 @ 3:23pm
Ok, here is the rundown.<br>1. muecke, I have the gapi on my 720, and I am testing it now to make sure it still works (I was tinkering around with it the other day). As soon as I am done, then I will send it to you.<br>2.Yes, I will include larger screen support. The Quake port is more of a hobby of mine now, and I want to share everything I do with you guys.<br>3. No, I didn't overclock it. I don't want to risk destroying my 720.<br>4. As for fps on an optimized map. The map used was PQComplex. Note resolutions will be refered to by their number in Quake (0-2, 2 being the newe full screen one).<br>average difference.<br>2=x fps<br>1=x + 4 fps<br>0=x + 10 fps (I think, it was last night, so, I'm not positive).<br><br>To get these results, I ran 20 timerefreshes at various points throughout the level. I know somepeople say this is not acurate, but for this type of measurement where the lowest value is x, I find it to suite the purpase.<br><br>As for additional path support, I am going to include a new program called QuakeCP (Standing for Quake Custom Path). It is a simple program that has you input the path, with some buttons to add things like "quake\" to the path. It stores the path in a QuakeQC.cfg file. The file will also include the length of the path, and possibly all ow more than one path (probably in a later version). PQ.exe will then read this path, along with the normal paths to find all of the *.pak files. Did you know that Quake supports up to 7 flash cards. If any of you have more, tell me and i can change that (lol). And that is how that will work. I am going to test out the path program soon, and then I will update you on my progress. As for a beta tester, I am going to post the address of this file on this forum when it is ready for release (probably tomorrow or thursday).
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender