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PocketMatrix • View topic - Kynolin's White Screen Fix
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Kynolin's White Screen Fix


X51v

Postby Morson » Jul 30, 2006 @ 11:44am

When I try to run the game without the white screen fix, it simply plays sound effects while not displaying game data; however, when I install the white screen fix, the bottom half of the interface becomes corrupt. The game is still playable, but I can't figure a way to correct this - if it even is correctable on an X51v.

That said, landscape mode looks good but I can't figure out A) How to exit the menu after changing the video resolution (I only have a command bound to opening the menu, not closing it - what would I do to fix that?) or how to switch weapons if I indeed can play that mode? I'd rather have the screen bigger and no corrupt graphics if possible, so this would be ideal. :)

Thanks! And keep up the great work..
Morson
 


Re: xscale optimised version

Postby 250n » Aug 29, 2006 @ 11:27pm

I really want to put my Sig Image here but I would get banned. :(
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Postby bongmaster » Oct 31, 2006 @ 1:38am

will there be one for qvga? the resolution is tiny :?
and i only get 75% of the game screen visable :(

altho im glad i have got it finaly working on my Lobster 700 :)

200 mhz arm cpu
240 x 320 screen

been wanting to try out quake for some time :) but been held back by the white screen problem :( till now :)
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Postby Patrick » Feb 18, 2007 @ 8:49pm

Now i habe a HTC Universal Clones (QTEK 9000) and Pocket Quake 1 show a white screen... So i read this and try it, but so slow, is not xscale optimize? So i installed Microsoft EVC++, standard and Windows CE 5.0 libs, a 30 day trial Intel C++ Compiler 2.0 version and compiled it with options for PXA25x/PXA26x/PXA27x processors.

For HTC Universal Clones a faster version can you download on:

Too long
Patrick
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Postby PhAyzoN » Jun 30, 2008 @ 6:08pm

The whitescreen fix's link is dead. Can someone reupload?
PhAyzoN
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