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XScale Pocket Quake is available here - Boost 10 fps !!!


XScale Pocket Quake is available here - Boost 10 fps !!!

Postby Patrick » Dec 15, 2005 @ 5:56pm

Here you can download, my optimize XScale Pocket Quake Version 0.062 for:

- o2 Xda mini (This cool PDA Phone, i have tested my version with this.)
- T MDA Compact
- HTC magician
- i-mate JAM
- Qtek S100

What I have did in this XScale Pocket PC 2003 Version:
- I have mapped togglemenu to calendar key (Use it: bind "AUX1" "togglemenu" in cfg file).
- Instead 11 KHz it plays now with 22 KHz stereo sound and with less effect delay. It’s very cool with headset!
- I edited and compiled with Microsoft embedded Visual C++ 4.0 and Intel C++ Compiler 2.0 for Intel XScale Microarchitecture.


Download it from here:

My benchmark, without .cfg optimize files:
25,7 fps (timedemo demo1) - My XScale compiled optimize version.
27,2 fps (timedemo demo1 and nosound 1) - My XScale optimize compiled version.
16,5 fps (timedemo demo1) - Orginal Dan's version.
17,3 fps (timedemo demo1 and nosound 1) - Orginal Dan's version.

o2 Xda mini, free datastore: 6.7Mb, free programmstore: 26.5MB, cpu: intel xscale pxa272 416MHz @ 520 OC. Yes, its true! :D


greetings
Patrick
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ya

Postby IM0001 » Dec 18, 2005 @ 8:04am

IM0001
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Postby Patrick » Dec 18, 2005 @ 11:08pm

Ok, i have build a new version.
Try the second download from
This version contain the network patch too, from this forum.


Thanks Dan, for you excelente work to convert Quake to PPC!

Greetings Patrick/ Germany
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hmm

Postby IM0001 » Dec 22, 2005 @ 8:52am

Not workin. even after i remap the key in the config file it still doesnt let me back out of menu's. (even read only its not doing what i set) Anyway can you restore the key combo that the origonal .exe used. Seams to be imbedded.
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Postby Patrick » Dec 22, 2005 @ 5:13pm

Mhh, the second version (AUX5), use the same key compo as Dans orginal exe version!
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Postby MONSTR » Dec 23, 2005 @ 11:32am

MONSTR
 


Postby ~>BEEF>}3@T3R]~ » Dec 23, 2005 @ 8:18pm

~>BEEF>}3@T3R]~
 


Postby Patrick » Dec 23, 2005 @ 9:07pm

Patrick
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Postby ~>BEEF>}3@T3R]~ » Dec 24, 2005 @ 9:29am

~>BEEF>}3@T3R]~
 


crashes on xv6600

Postby congyiwu » Dec 28, 2005 @ 7:07am

I have a Audiovox xv6600 (aka HTC Harrier, PDA2k, similar to HTC blueangel/Siemens sx66)

The optimized quake 1 port says playing demo1 in console, pauses, then immediately exits

The official version works fine (although at 9 fps landscape, which seems a bit slow)

Tried increasing free operating ram to >70 MB, still crashes
congyiwu
 


Postby Patrick » Dec 30, 2005 @ 2:25am

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Postby Patrick » Dec 31, 2005 @ 3:06am

So,

now my final an last versions QuakeI, Quake II with support for PXA25x/PXA26x/PXA27x processors, Windows CE 2003 compatible PPC with AUX1 or AUX5 key and the sourcen can download:


Pocket Quake I V.0.070
- I mapped togglemenu to calendar key (AUX1 Version - To use it: bind "AUX1" "togglemenu" in config.cfg).
- Instead 11 KHz it plays now with 22 KHz stereo sound and with less effect delay. It’s very cool with headset!
- Now, brightness adjustable!
- Saveing at storagecard (quake/id1/...), work fine with German Windows 2003SE version, now.
- Alternate .exe available without transparent Wall (Its a little slowly)
- Network patch is include.

Pocket Quake II V.0.12
- I have mapped togglemenu to calendar key (AUX1 Version - To use it: bind "AUX1" "togglemenu" in config.cfg).
- Orginal snd_win.c Sound with low and high quality - Attention, you must have about 26MB free RAM for high quality
- Saveing at storagecard (quake2/baseq2/), work fine with German Windows 2003SE version, now.

I hope i see a next version!

I wish all a happy new year!
Patrick
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awesome it works now

Postby congyiwu » Jan 5, 2006 @ 7:16pm

congyiwu
 


Postby ValeraVi » Jan 7, 2006 @ 4:36am

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Postby Guest » Jan 17, 2006 @ 11:32pm

I have installed it in

\Storage Card\Quake2\quake2.exe
\Storage Card\Quake2\ref_soft.dll
\Storage Card\Quake2\game.dll
\Storage Card\Quake2\baseq2\pak0.pak

but i still get the error "couldn't load pics/colormap.pcx" :(

would it be posible for you to change the path to be relative to the .exe so ppl didn't have to install the pak files to a specific storage?

note: the dan's version still runs using the same pak0.pak file.

I get the same thing when trying to run quake with your exe.
Guest
 


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