I was getting some pretty wild crashes when I hit certain areas of the game, so I ran it on the debugger and happily the debugger said it was a datatype misalignment error.  Since Warlords II was originally a DOS app, everything was based on 16 bit ints (SHORTS), not to mention the fact that BOOLS were being used as CHARS and this caused a ton of difficulties.  Sm!rk's suggestion made me go back and look at what I was trying to do and helped solve the problem.
Thanks for the congrats too!  The game is doing very well on Handango (PocketGear is another story as usual). =)
			






