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68k programmers?


68k programmers?

Postby Alexander » Dec 12, 2003 @ 7:20am

As you may know, the source to the Macintosh version of Wolf was released some time ago. It was all written in 68k asm.

The mac version of wolf had better graphics and sound than the rest of the wolf ports. Perhaps someone with experience in 68k asm could port this?
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Postby Caesar » Dec 13, 2003 @ 9:43pm

The graphics made the mac port suck. I'll stick with my Wolf3D for windows/dos thank you very much.
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Postby Alexander » Dec 14, 2003 @ 8:55pm

There is no Wolf 3D for windows, you DOS fanboy. I don't understand. The mac version sucked because it had higher resolution graphics, better sound, better sprites altogether, and a faster, improved engine?

Jeezzusss christ.


:roll:
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Postby sponge » Dec 14, 2003 @ 9:03pm

Eh, some didn't like the Mac version for that reason, it's not exactly Wolf3D.
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Postby Caesar » Dec 14, 2003 @ 9:32pm

Alex wrote:There is no Wolf 3D for windows, you DOS fanboy. I don't understand. The mac version sucked because it had higher resolution graphics, better sound, better sprites altogether, and a faster, improved engine?

Jeezzusss christ.


:roll:


I have Wolf3D for windows. I bought it at Babbages five years ago. And there are also open source ports all over the place, newwolf, wolfgl and the list goes on.
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Postby Jadam » Dec 15, 2003 @ 1:12am

Hey, you know the zodiac can run 68k code very nicely?
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Postby sponge » Dec 15, 2003 @ 1:26am

And nobody still cares.
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Postby Alexander » Dec 15, 2003 @ 5:15am

Speak for yourself.

How can the Zodiac run 68k code nicely if its an ARM processor? It's either C++ or ARM asm.

Unless you mean emu...hehe I want that wolf 3D atari st port to rox0r...

I hope Doom II for zodiac supports custom wads and dehax0red stuff...
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Discuss this port by Dan East of the original Wolf game.

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