I have been using my own 3D engine with GapiDraw on the Pocket PC, but I'm porting my program to the PC and would like to use Direct3D for the desktop version.
I'm new to Direct3D, and the only way I could figure out how to use GapiDraw and Direct3D together was to copy the contents of my Direct3D back buffer to my GapiDraw back buffer, but this is really slow.
Does anyone know the best way to use GapiDraw and Direct3D together? Thanks.