by Sergio » Nov 26, 2006 @ 11:54pm
Currently, GledPlay is not using DX in Desktop PC. It can use some DX stuff in mobile devices, but it's loaded dynamically, only if it's available in the device (newest devices).
In desktop, GDI is used only for the last back buffer flip (only a BltFast call per frame). All other graphics functionality is implemented by GledPlay, and that's quite faster than GDI (because it is not "Device independent" as GDI, and we work we our own surface model).
I suggest you to give it a try. You may find what you are looking for. If not, please let us know why, we could use that feedback to make it better.
Best regards,
Sergio.
Last edited by
Sergio on Nov 27, 2006 @ 12:25am, edited 1 time in total.
Sergio Fierens