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XScale Pocket Quake is available here - Boost 10 fps !!!


Postby turborl7 » Jul 11, 2006 @ 12:33am

Both work on my HTC 8125 except Quake II's mousepad (mouselook touchscreen) doesn't work in standard port mode.

oh well wonderful job though.


Cheers.
turborl7
 


Postby zinger » Aug 15, 2006 @ 2:51am

Dan East wrote:Oh, here's a little story about the adjustable Gamma. When I first ported Quake in 2001 the only ARM Pocket PC was the iPaq 36xx. It had a 12 bit reflective screen, and Quake's dark, brownish palette looked like a dark mess. I tried changing the default value for gamma in the code, but it would always be modified after the game got going. I didn't realize I could change it with a simple config var, so I hardcoded it to stay fixed where I wanted it.

Later when devices with better displays came out I simply forgot I had hard-coded it, until you just reminded me. :)

Dan East


Found four years ago :)

http://www.pocketmatrix.com/forums/view ... highlight=
zinger
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Postby Cash68 » Aug 24, 2006 @ 5:02pm

So this updated Xscale specific PocketQuake will ONLY work with devices with windows mobile 2003? Not 2002?

God I hate my Toshiba e740.
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Postby mrbandwidth » Oct 28, 2006 @ 9:54pm

I have a problem with both versions (Dan and Patrick's) of Quake 1: when I try to enter into the portal of Episode 4 (only that) at the Introduction level, I get this error message:

miptex >= loadmodel->numtextures

However, once in dozens of times, the game has continued correctly with Dan's version, never with Patrick's.

My ppc: I-Mate PDA2K (HTC Blue Angel), WM2003SE in spanish

Mr B
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Postby allmyextra » Dec 4, 2006 @ 2:12pm

Download page for patricks xscale version is down: http://www.herz-power.de/pq.php
Does anyone have an alternative?
Thanks
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Postby StrongmanAlex » Dec 20, 2007 @ 3:22am

Running PQ II timedemo 1 w/ the xscale version

HP 111 - 17.6 fps
Been out of the loop since 2004.
StrongmanAlex
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Discuss Pocket Quake 1 and 2 by Dan East

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Dan East, sponge, James S

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