I'm working now on a game that uses GledPlay library.
There is a problem diplaying a background image (it's in PNG format).
Here is some screenshots:
What I have in my image editor:
And what I get while testing my game in emulator/device/xp version:
As you can see there a great difference in quality of images.
I use such code to copy image to back buffer:
- Code: Select all
pBackBuffer->bltFast(0, 0, &(application->surface));1 lines; 0 keywds; 2 nums; 12 ops; 0 strs; 0 coms Syntactic Coloring v0.4 - Dan East
Any clues to fix this problem?