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GledPlay is Open Source!


GledPlay is Open Source!

Postby Sergio » Feb 2, 2007 @ 1:10pm

Yes! we are opening the source!
We belive that the only way in which GledPlay can reach the excellence level that we want for it, is opening the source. A development framework should always be open, and GledPlay must not be the exception. But we won't be asking you te open the source of your game... We want you to make state of the art commercial games, and to make money with it.

What License?

We are opening GledPlay under the LGPL license. That, in simple english, means:
1- If you modify the GledPlay source code, you must provide the modificated source code.
2- If you link statically with GledPlay, your entire application must be open source.
3- If you link dinamically with GledPlay (i.e. using GledPlay.dll) you can release your game with any license you want, even comercial, and there is no need to release the source code of it.

Where can I get the source code?
PocketMatrix has offered us to freely host it!
Thank you again for you excellent work, guys!
It will be available for downloading soon.

What is the bad news?
Not everyone in the GledPlay team was in favor of this decision. Half of the people have left. So we made an agreement: They will keep the entire GledSound module, and the mpeg decoder. That parts of the code don't belong to the GledPlay team anymore.

So, no more GledSound?
No. But we (or YOU) can start working on a new GledSound module.

What about GledVideo?
It is still there, with theora video support. And it is relativly simple to add support for new decoders.
Again, we (or YOU) can start working on support for new video decoders for GledVideo.

Please, we'd love to have your feedback about this. It's a major move for us, and we believe it will help the mobile development community, and that's you guys!

Best Regards,
Sergio.
Last edited by Sergio on Mar 18, 2009 @ 3:24pm, edited 1 time in total.
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Postby summer_goth » Feb 2, 2007 @ 3:53pm

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Postby Sergio » Feb 2, 2007 @ 5:03pm

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Postby Chris Edwards » Feb 2, 2007 @ 10:07pm

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Postby summer_goth » Feb 3, 2007 @ 9:19am

I thought about this a bit and yes it is a good thing. I'm unfortunately not that experienced to be able to help with the library. Can always try, but will see how that goes.

Luckily with our projects we are using the Theora video capabilities of GledPlay, but we are also using GledPlay to play Ogg sound files. It's nice and fast. So I hope someone with the expertise can code something similar once the source for GledPlay is released.

But overall it's a good thing. GledPlay is a very good library and can compete easily with the commercial libraries. The best however is the support, which most of the time is you Sergio. Eh, so please continue supporting GledPlay. It's great that when I get stuck I know I can ask a question on this forum and get a proper reply. That's greatly appreciated.

Have a wonderful time. I see a good future for GledPlay.
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Postby Nikster » Feb 5, 2007 @ 12:17pm

Any reason you didn't go for a MIT/BSD license ? I don't mind making mods and anything but things like being able to make the app bundle smaller by ommiting stuff is burdened with lpgl, it might not be a problem as I haven't downloaded the latest release as it maybe be tiny with the movie and sound removed. It's a shame to hear of the split and hope it doesn't impact on the stuff seperate from the gledplay project, all the best.
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Postby Nomad » Feb 5, 2007 @ 12:37pm

Hi, Sergio!
I'm very glad that you've come to some firm decision about GladPlay's future.
From my side I can say that during period of beta testing I've loved this library especially for its "all includiness" and now, when I have a chance I will try to help it to grew stronger by doing parts that I will need in my games and posting them to comunity. Unfortunately, today I'm only beginer student but every day I learn some new in programming and grow in my skills.

For now I have 2 questions:
1st - when do you plan to post source, so I can begin to work?
and 2nd - what big pc mpeg decoding library your former team ported to PocketPC wheels? (couse despite everything mpeg decoding in old GledPlay was more convenient. it has maybe slower speed, but that speed was constant, which I can't say about OGG/Theora. OGG/Thera decoder has some milisecs of freasing between frames with complex changes, so I will try to bring mpeg decoding back).

Best Regards. Nomad.

P.S. I think it will be great if you introduce your remainder part of your team. I think it will help the comunity to grow and create some atmosphere of friendship.
P.P.S. That (in P.S.) was only my IMHO. I'll understand, if you does not share my opinion.

Best Regards ( for 2nd time :)!
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Postby Sergio » Feb 5, 2007 @ 4:48pm

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Postby Sergio » Feb 5, 2007 @ 4:54pm

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Postby Matias » Feb 5, 2007 @ 5:44pm

Matias Saguir - GledPlay Lead Developer
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Postby Chris Edwards » Feb 5, 2007 @ 6:16pm

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Postby Ryumaster » Feb 21, 2007 @ 3:00pm

Hi! What is happening with GledPlay at the momemt?
I love postindustrial life.
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Game Engine for Embedded Devices. Simple, complete, and powerful. Focused on the game.

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