Register
Site Login
Site Search
Forums
Advertisement
Welcome to PocketMatrix. PocketMatrix is dedicated to providing the best online community for mobile device developers and enthusiests. What's new?

GledPlay is Open Source!


GledPlay is Open Source!

Postby Sergio » Feb 2, 2007 @ 1:10pm

Yes! we are opening the source!
We belive that the only way in which GledPlay can reach the excellence level that we want for it, is opening the source. A development framework should always be open, and GledPlay must not be the exception. But we won't be asking you te open the source of your game... We want you to make state of the art commercial games, and to make money with it.

What License?

We are opening GledPlay under the LGPL license. That, in simple english, means:
1- If you modify the GledPlay source code, you must provide the modificated source code.
2- If you link statically with GledPlay, your entire application must be open source.
3- If you link dinamically with GledPlay (i.e. using GledPlay.dll) you can release your game with any license you want, even comercial, and there is no need to release the source code of it.

Where can I get the source code?
PocketMatrix has offered us to freely host it!
Thank you again for you excellent work, guys!
It will be available for downloading soon.

What is the bad news?
Not everyone in the GledPlay team was in favor of this decision. Half of the people have left. So we made an agreement: They will keep the entire GledSound module, and the mpeg decoder. That parts of the code don't belong to the GledPlay team anymore.

So, no more GledSound?
No. But we (or YOU) can start working on a new GledSound module.

What about GledVideo?
It is still there, with theora video support. And it is relativly simple to add support for new decoders.
Again, we (or YOU) can start working on support for new video decoders for GledVideo.

Please, we'd love to have your feedback about this. It's a major move for us, and we believe it will help the mobile development community, and that's you guys!

Best Regards,
Sergio.
Last edited by Sergio on Mar 18, 2009 @ 3:24pm, edited 1 time in total.
Sergio Fierens

GledPlay
User avatar
Sergio
pm Member
 
Posts: 97
Joined: Mar 17, 2006 @ 2:43pm


Postby summer_goth » Feb 2, 2007 @ 3:53pm

Wow hectic Sergio. Wasn't expecting this at all.

May I still release the three games with GledPlay b265? I'm so close to being finished and don't want to update to a newer version, especially without sound if it's not necessary.

I look forward to see where this will go. I enjoy working with GledPlay so I hope this is a good move. Sergio, will the GledPlay team members that stayed still continue working on GledPlay? Hmmm I'd assume so, it's probably a silly question. :)

Have a good time.
summer_goth
pm Member
 
Posts: 55
Joined: May 20, 2002 @ 8:19pm
Location: South Africa


Postby Sergio » Feb 2, 2007 @ 5:03pm

Hi summer_goth,

Sure, you can use that release for your games.
The team will continue to work with GledPlay, though it won't be as much as before. Anyway, we are expecting help from the development community. For example, Chris Edwards has expressed his desire to help in GledPlay development, which is more than welcome.
I can assure you this move is going to be really positive for GledPlay.

Best regards,
Sergio.
Sergio Fierens

GledPlay
User avatar
Sergio
pm Member
 
Posts: 97
Joined: Mar 17, 2006 @ 2:43pm


Postby Chris Edwards » Feb 2, 2007 @ 10:07pm

My help may be less on the development side-- at least for now-- and more on the promotion side, but I'd love to see the community continue to develop GledPlay.
Chris Edwards
Founder
PocketMatrix.com
User avatar
Chris Edwards
Site Co-Founder
 
Posts: 4048
Joined: Jan 24, 2001 @ 7:14pm
Location: Vancouver, BC


Postby summer_goth » Feb 3, 2007 @ 9:19am

I thought about this a bit and yes it is a good thing. I'm unfortunately not that experienced to be able to help with the library. Can always try, but will see how that goes.

Luckily with our projects we are using the Theora video capabilities of GledPlay, but we are also using GledPlay to play Ogg sound files. It's nice and fast. So I hope someone with the expertise can code something similar once the source for GledPlay is released.

But overall it's a good thing. GledPlay is a very good library and can compete easily with the commercial libraries. The best however is the support, which most of the time is you Sergio. Eh, so please continue supporting GledPlay. It's great that when I get stuck I know I can ask a question on this forum and get a proper reply. That's greatly appreciated.

Have a wonderful time. I see a good future for GledPlay.
summer_goth
pm Member
 
Posts: 55
Joined: May 20, 2002 @ 8:19pm
Location: South Africa


Postby Nikster » Feb 5, 2007 @ 12:17pm

Any reason you didn't go for a MIT/BSD license ? I don't mind making mods and anything but things like being able to make the app bundle smaller by ommiting stuff is burdened with lpgl, it might not be a problem as I haven't downloaded the latest release as it maybe be tiny with the movie and sound removed. It's a shame to hear of the split and hope it doesn't impact on the stuff seperate from the gledplay project, all the best.
Nikster
pm Member
 
Posts: 14
Joined: Nov 16, 2006 @ 11:44am


Postby Nomad » Feb 5, 2007 @ 12:37pm

Hi, Sergio!
I'm very glad that you've come to some firm decision about GladPlay's future.
From my side I can say that during period of beta testing I've loved this library especially for its "all includiness" and now, when I have a chance I will try to help it to grew stronger by doing parts that I will need in my games and posting them to comunity. Unfortunately, today I'm only beginer student but every day I learn some new in programming and grow in my skills.

For now I have 2 questions:
1st - when do you plan to post source, so I can begin to work?
and 2nd - what big pc mpeg decoding library your former team ported to PocketPC wheels? (couse despite everything mpeg decoding in old GledPlay was more convenient. it has maybe slower speed, but that speed was constant, which I can't say about OGG/Theora. OGG/Thera decoder has some milisecs of freasing between frames with complex changes, so I will try to bring mpeg decoding back).

Best Regards. Nomad.

P.S. I think it will be great if you introduce your remainder part of your team. I think it will help the comunity to grow and create some atmosphere of friendship.
P.P.S. That (in P.S.) was only my IMHO. I'll understand, if you does not share my opinion.

Best Regards ( for 2nd time :)!
Nomad
pm Member
 
Posts: 76
Joined: Oct 28, 2006 @ 8:21pm
Location: Ukraine, Kiev


Postby Sergio » Feb 5, 2007 @ 4:48pm

Nikster wrote:Any reason you didn't go for a MIT/BSD license ? I don't mind making mods and anything but things like being able to make the app bundle smaller by ommiting stuff is burdened with lpgl, it might not be a problem as I haven't downloaded the latest release as it maybe be tiny with the movie and sound removed. It's a shame to hear of the split and hope it doesn't impact on the stuff seperate from the gledplay project, all the best.


We've discussed and agreed that, given the characteristics of the mobile game development community and GledPlay itself, LGPL will be the most beneficial license to impulse the framework, and at the same time, give developers the opportunity to make money with it.

Best Regards,
Sergio.
Sergio Fierens

GledPlay
User avatar
Sergio
pm Member
 
Posts: 97
Joined: Mar 17, 2006 @ 2:43pm


Postby Sergio » Feb 5, 2007 @ 4:54pm

Hi Nomad!

First of all, Thank you for your words.


Nomad wrote:1st - when do you plan to post source, so I can begin to work?


As soon as the PocketMatrix server is ready (if this turns to be impossible, there is a SourceForge project waiting to be approved)

Nomad wrote:2nd - what big pc mpeg decoding library your former team ported to PocketPC wheels?


The mpeg decoder was the result of a previous job for a surveillance hardware manufacturer. A propietary license, I'm afraid.

Nomad wrote:P.S. I think it will be great if you introduce your remainder part of your team.


Well, we were 4 people. Now we are only 2: Matias Saguir and I. He've posted a couple of times in the forum, I think you know him.

Best regards,
Sergio.
Sergio Fierens

GledPlay
User avatar
Sergio
pm Member
 
Posts: 97
Joined: Mar 17, 2006 @ 2:43pm


Postby Matias » Feb 5, 2007 @ 5:44pm

Hi,

As Sergio told you, we are now only two people.

But looking the whole picture is a really good news. Now we are free to do what we think is better for GledPlay.

We are thinking about upgrades and platform support. But this time we expect people to involve in the project; helping in development, testing, or anything.

We are eager to know how many people will became jumble with the project.
Matias Saguir - GledPlay Lead Developer
User avatar
Matias
pm Member
 
Posts: 20
Joined: Oct 11, 2006 @ 9:57pm


Postby Chris Edwards » Feb 5, 2007 @ 6:16pm

I'll have subversion ready this week sometime, whether the new server is up or not.
Chris Edwards
Founder
PocketMatrix.com
User avatar
Chris Edwards
Site Co-Founder
 
Posts: 4048
Joined: Jan 24, 2001 @ 7:14pm
Location: Vancouver, BC


Postby Ryumaster » Feb 21, 2007 @ 3:00pm

Hi! What is happening with GledPlay at the momemt?
I love postindustrial life.
User avatar
Ryumaster
pm Member
 
Posts: 86
Joined: Sep 17, 2006 @ 11:24am
Location: Lithuania, Kaunas


Return to GledPlay


Sort


Forum Description

Game Engine for Embedded Devices. Simple, complete, and powerful. Focused on the game.

Moderators:

Matias, Sergio

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum