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Following in the tracks of hanging bug


Following in the tracks of hanging bug

Postby Nomad » Mar 22, 2007 @ 6:44pm

I've downloaded source, compiled it in VS2005 for PPC2003. Than modified sample TestApplication to show number of frames passed.

Unfortunately, on both tested devices this bug appears ( I hoped that may be it vanished ) After about 32000 frames on one device and 43000 on another.

Do you tried to catch this bug?

Now with the source code I could make some deeper debug and can explain what happens when game in thats hanging state. The game doesn't fully hangs, indeed it doesn't hangs at all. But picture on the screen remains the same despite the fact that onNextFrame() is called, it changed backbuffer, GXBeginDraw() called, backbuffer coppied by memcpy, GXEndDraw(), all called and returned S_OK, but picture on the screen doesn't want to update, I don't know realy what to do and to think in this situation.
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Postby summer_goth » Mar 23, 2007 @ 9:03am

Nomad what program did you use to get the project from the site?

I've downloaded some client, but haven't tried it out yet. Not all that sure as to how this thing works.
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Postby Nomad » Mar 23, 2007 @ 2:02pm

TortoiseSVN

When installed it is used from explorer's context menu.
To get sources I've done following steps. Created new folder. In that folder called context menu->SVN Checkout and than entered url https://svn.pocketmatrix.net/gledplay/ and pressed OK. Accepted all security certificates.
That's all whas was needed to do.
Last edited by Nomad on Mar 23, 2007 @ 2:22pm, edited 1 time in total.
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Postby summer_goth » Mar 23, 2007 @ 2:13pm

Ah cool, thanks. :)
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Postby Matias » Mar 26, 2007 @ 12:07am

Nomad, can you post the part of the code where you are talking about?

Thanks
Matias Saguir - GledPlay Lead Developer
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Postby Nomad » Mar 26, 2007 @ 9:36am

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Postby summer_goth » Mar 26, 2007 @ 9:41am

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Postby Matias » Mar 26, 2007 @ 3:59pm

Matias Saguir - GledPlay Lead Developer
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Postby Ryumaster » Mar 26, 2007 @ 4:50pm

I love postindustrial life.
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Postby Nomad » Mar 26, 2007 @ 10:50pm

Its only half or work that must be done.
The task for now is to find out what is wrong with fps class, because simply commenting it is not a solution, as it does a great job saving battery power.
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