Hi, Edge. I am currently working on Java on an editor for a game we will be working on soon. I have to read some meshes and draw them and because we are planning to use Edgelib for the game I decided to store them in e3d format. I can read almost everything but texture coordinates. How are they really stored? I have tried 16:16 fixed format but it didn't work
If I load this meshes into edge they are painted on screen perfectly so I guess I am doing something wrong.
Also I have noticed that vertices are stored in 2:30 fixed format instead of 20:12 as documentation says.