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PocketMatrix • View topic - Samsung i320\i600 and Quake
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Samsung i320\i600 and Quake


Samsung i320\i600 and Quake

Postby Alexfomhell » Aug 19, 2008 @ 7:01am

Guys!I`m from russia!We with guys was searching fore any ways to start it on our smartphones about a year! but all our tryings was crached :(So please help us to make it alive on our grate smartphones!Hera i post a source code.It was writing to portert smartphones with qvga resolution.It only needed to be rewriting to landscape.Please don`t ignore this later help us! :cry:
Attachments
QvgaQuake_source.zip
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Alexfomhell
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Postby Alexfomhell » Aug 19, 2008 @ 5:14pm

Alexfomhell
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Posts: 3
Joined: Aug 19, 2008 @ 6:27am


Postby Alexfomhell » Aug 21, 2008 @ 1:46pm

Guys!What the hell!?Read this
=Version History==
0.062- 06-07-2001
* Minor bug fix of 0.061.
* -game command line option now works properly.

0.061- 04-18-2001
* Primarily a bug fix of 0.06.
* Clock updates properly
* Fixed togglemenu mapping for MIPS devices (AUX2 can be used for togglemenu)
* SH3 build now supported.
* Drift Pitch now works properly. The Pitch (up/down) stays where you have it as long as the stylus is down. If you lift the stylus and move, then the pitch will center.

0.06 - 04-16-2001
* Auto yaw rotation added.
* Pocket Quake now takes over the whole screen.
* New "TaskBar" added, providing Minimize, Quit, Mute and a clock (when running in portrait mode).
* -heapsize parameter now honored.
* Perspective Correction fixed.
* Fixed Point conversion increases fps ~1 fps.

0.051- 03-14-2001
* Bug fix of 0.05. This version has no rendering artifacts, and properly renders B Model objects (doors, health, ammo, etc). Same rendering quality as version 0.04.

0.05 - 03-13-2001
* New Quake variable added: "r_maxparticles".
* r_maxedges minimum settable value is now 300 (was 2400).
* r_maxsurfs minimum settable value is now 100 (was 800).
* Video mode can now be set by variable (vid_mode).
* Command line parameters now work (verified).
* Additional ~.2 FPS increase by fixed point conversion (D_PolysetCalcGradients).
* Additional 1.0 FPS increase by fixed point conversion (R_EmitEdge)
* Additional ~.2 FPS increase by fixed point conversion (R_RecursiveWorldNode)
* Keyboard mapping now works properly (only the Keyboard SIP is fully functional).
* On the iPaq, K_AUX5 (record button) can be mapped to toggle the menu.
* New landscape control regions.

0.04 - 02-22-2001
* 12% increase in FPS thanks to Jacco Bikker's optimizations!
* Startup time is a little faster.
* 320x240 Landscape fullscreen mode.
* Video Options Menu cleaned up.
* Source code should now support any Pocket PC device whose display is at least 8 bpp.

0.03 - 02-15-2001
* Pocket Quake now considered a "beta" version.
* Sound support added.
* Multiplayer TCP/IP Network support added.
* Fixed some menus and console items for narrower (28 char) screen.
* Command line parameters should work (not verified).

0.02 - 01-23-2001
* Uses .5 MB less RAM
* Supports WAD files residing on Storage Cards (regardless of device language).
* Added crosshair support (Command = "crosshair [0/1]")
* Added onscreen controls, including MLOOK.
* Automatic SIP handling with Console.
* Record hardware button is now mappable (as AUX5).

0.01 - 01-20-2001
**Initial Release**


:evil: * 320x240 Landscape fullscreen mode. :evil:
why it doesn`t work?What i need to edit in sourse code?What? :(
Alexfomhell
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Posts: 3
Joined: Aug 19, 2008 @ 6:27am


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