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Using hardware accelerated 2D on iPhone


Using hardware accelerated 2D on iPhone

Postby Nacho84 » Feb 9, 2009 @ 11:20pm

Hi! In order to get better framerates for my game, I've decided to look into the OpenGL ES renderer. So far, I've #defined EGL_USEGL before including edgemain.h and make a call to ecd.dsp->Perspective2D(480, 320, true) following the instructions of the "Mix 2D and 3D rendering" sub-section from the "3D helper functions" section at the "Using 3D and OpenGL" tutorial. I placed the call at the very beginning of the ClassMain::OnNextFrame method (don't know if this is OK, though).

I must be doing something wrong, since all I'm getting is a black screen (the game is working, since I can hear the background music). What am I missing?

Thanks in advance for your replies,

--Nacho
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Postby edge » Feb 11, 2009 @ 9:16am

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Postby Nacho84 » Feb 11, 2009 @ 11:33am

Attachments
helloworld_iphone.zip
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Postby Orion_ » Feb 11, 2009 @ 11:48am

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Postby Nacho84 » Feb 11, 2009 @ 12:15pm

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Postby Orion_ » Feb 11, 2009 @ 12:21pm

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Postby Nacho84 » Feb 11, 2009 @ 12:53pm

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Postby Orion_ » Feb 11, 2009 @ 1:18pm

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Postby edge » Feb 12, 2009 @ 10:04am

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