by PocketPlay » Jul 31, 2009 @ 12:05am
yeah, allright. thanks.
I also have one more question: when I call
display->Perspective3D(display->GetWidth(), display->GetHeight(), 512, 0, 2000);
isn't the camera supposed to move at y = 2000 in the World coordinates? seems like it's always located at y = 0, even if I change those offset params.