I'm new to GapiTools and was playing around with it. I asked myself: Can I create a sprite in memory and blit it with a mask like MaskBlt does for resources? The problem is that I want to change the sprites during the game, so using static resources is impossible. What I'd like to have is a method like
void MaskBlt(CGapiBuffer* pBuffer, DWORD dwLeft, DWORD dwTop, DWORD dwWidth, DWORD dwHeight, DWORD dwSourceLeft, DWORD dwSourceTop, COLORREF maskColor, BOOL bScreen = FALSE)
Any help is appreciated
 
 
Thanks,
FunkyMonk




 ). And I think a buffered MaskBlt would really be a big plus for the GapiTools. BTW, the source code isn't free, right? Otherwise, I might put in the MaskBlt myself
). And I think a buffered MaskBlt would really be a big plus for the GapiTools. BTW, the source code isn't free, right? Otherwise, I might put in the MaskBlt myself  .
.