It is for dynamically accessing the DLL. Thus if the DLL does not exist your application will still run, and you can fall back on software rendering or provide a concise error message to the user, like "This program only runs on devices with 3D hardware", instead of the vague Windows error message "A required component is missing".
Thanks Dan, I get it now, ive not had much experience at actually deploying applications so these issues are yet to arise, but yes that’s a good thing to integrate, it can go on my todo list
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