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Postby James S » Dec 24, 2002 @ 5:55am

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Postby Jadam » Dec 24, 2002 @ 6:38am

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Postby Goosey » Dec 24, 2002 @ 7:46am

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Postby James S » Dec 24, 2002 @ 6:08pm

There is very little unit AI in Argentum. Basically just a couple if statements.
If (enemypos<range) shoot(enemy[x])
If (friendlyunit<clipbox) walk_over_friendly_unit_anyway

that's about it :P
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