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VisualBoyADVANCECE is OUT!!!!!!


Postby SmokingFish » Jun 9, 2003 @ 1:48pm

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Which Zelda?

Postby mlepage » Jun 9, 2003 @ 9:10pm

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Postby Guest » Jun 23, 2003 @ 5:10am

Did you ever think that mabye the program had a lot of un optimized code? the GBA has been developed for years, re-leased, and uses an actual memory ROM... this emulator has been in development for less than a year... and it is also being done by people who probably do not spend all of there time dedicated to this project, but have lives... wait for a few revisions... then it will speed up (just like the PSOne, NES, SNES, and all the others do)
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Postby andyclap » Jun 23, 2003 @ 11:19am

>The CPU wouldn't be an issue, 16.7Mhz ARM and the same istructions set right Dan?

You've still got to either dynamically recompile the instructions (difficult) or interpret it: One of many reasons is that a lot of the hardware acceleration is accessed directly through memory addresses.
For example, writing to address xxx on the GBA would set a particlar sprite location, whereas it might be trying to write anywhere on the PPC - protected memory, another process ... anything. The GBA is a single task machine, and games have full control at the lowest level of the machine. The PPC is multitasking with programs running in a 'protected' mode so that they can cooperate with each other.

(Apologies for the oversimplification of technicalities, but it gives the general idea).
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