heres my 2 cents, I dont like the save anywhere, what would be my ideal solution is to incoperate in game save points similar to resident evil or metroid, basically its like nonlinear levels separated by save points, I've always disliked save anywhere mainly because it makes games too easy if your save happy and doesent flow well with the game, I find games that incorporate saving into the game design always look and play better if done right, I also always thought earning your save points can add a nice dimention to games, lets say getting to certain points, killing certain creatures, or collecting certain items and so on... In games like zelda which I loved, I wished they could add another dimention like this to saving. But the idea of changing the save system proportional to difficulty is a very good idea, or maybe just selecting save system along with difficulty as you start the game would be interesting since you can have variety of configurations, well you have many options egaray...

Good luck with the game, keep rolling out them quality pinoy powered games
