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Whaddya think?

PostPosted: Mar 23, 2003 @ 8:08pm
by aaroncorsi
I am in a C++ class, and i started about a month ago, i've been thinking, and with the help of my teacher's knowledge im gonna make a pocket pc rpg of sorts. i already know VB and QB. i kinda have a basic idea right now, and im making a bunch of concept art before i start the engine so that i can decide how exactly i want it to look. I was thinking of using fully 3d characters, like varium, but using 2d backgrounds, ala final fantasy (snes). This way, i could achieve an acceptable level of fluidity on the animation of the characters over using sprites, but it will run very fast, due to the 2d backgrounds. I was thinking of using pocket divx somehow to even have some really killer cutscenes, but i'm not shure how to do this yet (pocket divx people, please get in touch with me funkygymsocks@hotmail.com ). If i did this, i would make 2 different versions, one with cutscenes, and one without. what do you think? maybe i should just do sprites in my cutscenes to keep down the size? i am also toying with the idea of making it an open source project, for my sake, so that it can advance a lot faster, and i can focus a lot more on the story, gameplay, and graphics. what do you think? any suggestions or ideas? how about a name?


P.S. With summer break just around the corner, this could start to go along very quickly.

PostPosted: Mar 23, 2003 @ 8:35pm
by tomdon
sounds kool but im guessing it would be an awful lot of work though.

PostPosted: Mar 23, 2003 @ 8:41pm
by aaroncorsi
Yeah, but im up to it, it would give me something to do to keep me out of trouble. Besides, i've had the idea in my head for a long time, and now i finally have a reason to make it a reality. My optimal path would be to use a pre made engine, but i'm not shure if there are any free ones that meet my expectations, that's where the whole open source thing comes into play. My favorite part will be making the story, gameplay, characters, etc. I'll have a few mochups in a couple days, but right now, i still have to decide on the basics.

PostPosted: Mar 23, 2003 @ 8:44pm
by jongjungbu
Great! Good luck! :)

JJB

PostPosted: Mar 23, 2003 @ 8:46pm
by tomdon
yeh, gues your following the Helios thread with intrest then.

PostPosted: Mar 23, 2003 @ 8:52pm
by James S
I always enjoyed the style of cutscenes in the endings of the Street Fighter games, where there are several high quality images on the screen that simply pan around with text at the bottom (or spoken). Very artistic, very speedy, and very effective. And it wouldn't require operators to own storage cards in order to install your game.

But it's going to be a lot of work, especially if you only know VB and you actually listed QB under known languages.

PostPosted: Mar 23, 2003 @ 8:55pm
by aaroncorsi
Yeah, any suggestions for a name? I'm thinking of doing a futuristic world where it is ruled by a huge evil dictating company that owns everything, and everyone lives in poverty, and fear. And the main charachter isn't special, with any cheesy "gifts" or "magic" he is just a regular boy. I'm kind of leaning towards having his motivation to take down the company be that they killed his entire family in a protest or riot or something. I dunno, but i really need a name for the game, i am always bad at names.

PostPosted: Mar 23, 2003 @ 8:59pm
by James S
How about "Final Fantasy 7" ...

PostPosted: Mar 23, 2003 @ 9:00pm
by jongjungbu
How about MegaCorp.

PostPosted: Mar 23, 2003 @ 9:01pm
by aaroncorsi

PostPosted: Mar 23, 2003 @ 9:04pm
by aaroncorsi

PostPosted: Mar 23, 2003 @ 9:28pm
by sandmann

PostPosted: Mar 23, 2003 @ 9:28pm
by jongjungbu

PostPosted: Mar 23, 2003 @ 9:29pm
by damian

PostPosted: Mar 23, 2003 @ 9:34pm
by aaroncorsi