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When will we have full speed SNES?

PostPosted: Apr 8, 2003 @ 3:49am
by SmarterThanSam

PostPosted: Apr 8, 2003 @ 4:10am
by James S

PostPosted: Apr 8, 2003 @ 4:11am
by SmarterThanSam

PostPosted: Apr 8, 2003 @ 5:02am
by damian
Not in a looong time... get a laptop/tablet pc in the meantime. PPC manufacturers aren't trying to improve their PPCs to be better for proc-intensive gaming, and Microsoft really isn't helping much.

PostPosted: Apr 8, 2003 @ 5:21am
by zinger
I think it's possible if someone takes the time to rewrite the core emulation in arm assembly. I read a post from someone who looked at the intermediate asm from pocketsnes and said a asm re-write would produce huge speed gains. I'd like to see a PPC PCEngine Emu full speed with sound. All the ones I've tried run about as well as the PPC Snes emu's. Though there's a guy who got a PCEngine emu to run on the StrongArm with sound over 60fps. The whole emulator is written in arm asm, source available. http://www.plasma.demon.co.uk/pcengine/pce.html
Assembly hurts my head. Any takers. I've emailed the the developer who thought that at least the core would be portable.

PostPosted: Apr 8, 2003 @ 5:25am
by damian
Actually, you might be right... PocketSNES isn't known for being well-written.

After all, the x86 version SNES9x does have a lot of assembly in it. HOWEVER, it still manages to not be full-speed on my 233 MHz Pentium II. (the one with the 512k cache, too)

PostPosted: Apr 8, 2003 @ 5:50am
by zinger

PostPosted: Apr 8, 2003 @ 10:27am
by Jaybot
snesce runs full speed (albeit without sound)on the newer ppcs (especially at 300Mhz+)..

some taiwanese guy named sukon wrote it, and I still have no idea what he used to port it, becuase its availble on MIPS and ARM (so its doubtful ti was assembly) and runs extremely fast.

I think its still available on techmages site.

the only problem is that it wont run on some ppcs due to the display properties.. at the time it was setup for the first Ipaq which had the flipped screen...

okay im done now. :)

PostPosted: Apr 8, 2003 @ 1:09pm
by damian

PostPosted: Apr 8, 2003 @ 3:50pm
by James S

PostPosted: Apr 8, 2003 @ 7:03pm
by Jaybot-x

PostPosted: Apr 8, 2003 @ 10:45pm
by James S
And also, simply because someone writes a program in ASM doesn't mean it will run faster. In fact, that's what C++ compilers DO, they take easily understand programming language and change it into the most optimized ASM or Machine Language code it knows how to produce. ASM isn't some magic way of speeding things up, it's a language just like any other, it's just that it's a step more abstract for the person to program and harder for the illiterate to understand.

PostPosted: Apr 8, 2003 @ 10:50pm
by Dave H

PostPosted: Apr 8, 2003 @ 11:00pm
by Jaybot-x

PostPosted: Apr 8, 2003 @ 11:53pm
by damian