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ANN: New version of PocketDOS available (v1.09.0)

PostPosted: Jun 3, 2004 @ 12:07am
by PocketDOS

PostPosted: Jun 3, 2004 @ 12:15am
by 250n

PostPosted: Jun 3, 2004 @ 2:26am
by Guest

PostPosted: Jun 3, 2004 @ 2:33am
by beanburito

PostPosted: Jun 3, 2004 @ 6:51am
by Ulf

PostPosted: Jun 3, 2004 @ 10:17am
by x000x
I keep getting the error:
DOS/16M error: [15] proteced mode available only with 386 or 486

Any help?

PostPosted: Jun 3, 2004 @ 10:29am
by Guest

PostPosted: Jun 3, 2004 @ 10:45am
by x000x

PostPosted: Jun 3, 2004 @ 10:54am
by Guest

PostPosted: Jun 3, 2004 @ 11:35am
by rinulh
It's much faster and has right mouse button emulation so necessary for some games, but right now some games that work on Dosbox are not working, however this may be for configuration issues and plugin problems, so more testing is necessary :D

By the way, how do you mount the games folder, there's no 'mount' command.

EDIT: also, the directional pad works! :D

PostPosted: Jun 3, 2004 @ 12:32pm
by Ulf

PostPosted: Jun 3, 2004 @ 1:09pm
by Guest

PostPosted: Jun 3, 2004 @ 3:02pm
by PocketDOS
There are currently some issues with the DOSBox CPU plug-in. It needs a large amount of memory (and address space) to load, and so it can't load on all devices, however it's been tested down to an HP680LX (CE 2.11) and seems to work OK on the devices it's been tested on. It should first be loaded with 0Mb extended memory (set via the EMS slider in PocketDOS). If it loads OK, then you can try increasing the amount of extended memory provided to it.

The state of the Microsoft ARM compilers is a bit of a mess. Currently the only compiler that works to build PocketDOS (so that it runs correctly and at a decent speed) is the Windows CE 3.0 ARM compiler. The Bochs CPU emulator plug-in was compiled with this compiler as well. However, compiling the DOSBox CPU emulator with this compiler results in a emulator that performs well, but is not able to run some software (eg. Wolf3D) that it is able to run when built with different compilers.

The DOSBox CPU emulator that's available for download has been built with the latest (EVC++ 4.0 SP2) ARM compiler, which results in an emulator which runs slower, but can run more software. Clearly it needs to be built with a good compiler. Even with a decent compiler (the MS x86 compilers are fairly good), there are still some issues with this plug-in. For instance, using these plug-ins with PocketDOS, DOOM loads 7/10 times, with the DOSBox plug-in, whereas it always loads with the Bochs plug-in.

Not having ever used DOSBox itself, it's not clear whether this problem is inherent in DOSBox (don't think so), a problem with the port (PocketDOS and Bochs are vaguely similar in design, whereas DOSBox is quite different), or a compiler problem. Probably rebuilding the plug-in with the same compiler as is used to build the stand-alone DOSBox would help to narrow this down...

PostPosted: Jun 3, 2004 @ 3:09pm
by (TSC)Bender
Which plugins does everyone use? I tried Bochs and it was rather slow. I couldn't even get Warcraft past the Blizzard logo. The DOSBox plugin doesn't load any games at all.

PostPosted: Jun 3, 2004 @ 3:56pm
by Guest