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Hyper Space Delivery Boy, Crap?


Hyper Space Delivery Boy, Crap?

Postby RwGast » Nov 29, 2001 @ 5:40pm

I dont understand this the co-creator of many great games has acually made this sh*t? I mean come on why would anyone want this when there are way cooler games out there, for example Infectious ground is a ppc original game and it looks alot better, same with Strategic Assualt (Not just graphics gameplay too). I just think its funny that just becuase they are pro's they think they can build a half-assed zelda clone and excpect people to pay for it.
http://www.angelfire.com/ego/esoteric if you like to play quake3 keep your eye on this site
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Re: Hyper Space Delivery Boy, Crap?

Postby suchiaruzu » Nov 29, 2001 @ 6:24pm

Now, let's wait for carpe to defend it...<br>Afaik it's some mix between Zelda, Pokèmon and Sokoban...<br>I wouldnt buy it...<br>parc
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Re: Hyper Space Delivery Boy, Crap?

Postby NYIllustrator » Nov 29, 2001 @ 6:51pm

Please that company is the biggest half ass piece of shit since his last half ass piece of shit company. Him and his girlfriend have no talent and so now they are trying to dump their useless crap on the PPC world cause the gaming community didnt bite.
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Re: Hyper Space Delivery Boy, Crap?

Postby randall » Nov 29, 2001 @ 7:06pm

I find it slightly amusing that the box ( ) lists the following:<br><br>... from the co-creators of Commander Keen, DOOM, Quake and Anachronix...<br><br>Um, where's Diakatana?<br><br>lol
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Re: Hyper Space Delivery Boy, Crap?

Postby RwGast » Nov 29, 2001 @ 7:19pm

Lol, that is pretty funny Daikatana was the bigest piece of shit, and the sad thing was i wated years for it. Anachronix was pretty good, if they produced a quality game like this for the ppc it would be great. My point was look at the games John Romero has worked on most of them were quality games. Now look at the delivery game what a piece of shit. When you hear about a company like this you expect them to make quality high end games like zio does not shit like poccer that no one wants to play.
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Re: Hyper Space Delivery Boy, Crap?

Postby Boogaloo_Shrimp » Nov 30, 2001 @ 1:28pm

what's wrong with that game it looks cute :p
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Re: Hyper Space Delivery Boy, Crap?

Postby Jaybot » Nov 30, 2001 @ 5:15pm

I've been checking out the credits for romero lately, and as far as I can tell, he's done mostly level design for games, and minor, MINOR programming.  Of course, I might wrong.  I might even be WRONG wrong.
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Re: Hyper Space Delivery Boy, Crap?

Postby TechMage » Nov 30, 2001 @ 5:55pm

Um..I like zelda clones. *hides from the PM mob*
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Re: Hyper Space Delivery Boy, Crap?

Postby RwGast » Nov 30, 2001 @ 6:54pm

My point is do you want to pay for one especially when you excpect i little more quality from the company?
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Re: Hyper Space Delivery Boy, Crap?

Postby Jaybot » Nov 30, 2001 @ 7:20pm

I completely agree.<br><br>I'm still trying to figure out how this looks like zelda, or anything close.  It looks more like pokemon.
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Re: Hyper Space Delivery Boy, Crap?

Postby TechMage » Nov 30, 2001 @ 7:37pm

Here is the dream Romero has every night :)<br><br>--Todays Headlines--<br>After the new Pokemon/Zelda clone called Hyperspace Delivery Boy was released today.  Millions of 5 year olds banded together, robbing and rioting nearby stores for cash to buy Hyperspace Delivery Boy and a Pocket PC to play it on.  One woman we spoke with while she was chasing children out of her local shop said,"dam that game, dam it to hell." Truely this has been a day of true madness, whats that..oh..my..God! Children are erecting a giant statue of John Romero..... <br>
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Re: Hyper Space Delivery Boy, Crap?

Postby Matt Keys » Nov 30, 2001 @ 11:55pm

bug = new
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Re: Hyper Space Delivery Boy, Crap?

Postby Thursday » Dec 1, 2001 @ 12:49am

I hope its good, how did john get so lame, i mean he made good dos games. o wait that was easy as hell :/
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Re: Hyper Space Delivery Boy, Crap?

Postby Matt Keys » Dec 1, 2001 @ 1:24am

Hmm, the word lame, using the "slanted smiley face" something smells like chuck.
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Re: Hyper Space Delivery Boy, Crap?

Postby Matt Keys » Dec 1, 2001 @ 1:26am

*traces ip*<br>well what do ya know, hello chuck;)
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