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Very Unsure

PostPosted: Feb 18, 2002 @ 5:37pm
by Ghettoboy
Dont know whether anyone can help,but i saw a voxel landscape by the phantom and i wished to do something the same ,but im 14 years old and im having trouble trying to figure out how id be able to render this...i have some code ..but it uses openGL and i cant figure how to convert it..
I know it seems stupid to you guys who to know what you are doing,but i am sure that you all started somewhere

PostPosted: Feb 18, 2002 @ 7:49pm
by
Hmm...how much exactly do you know about programming? I've seen the voxel demonstration by Phantom (only came across it recently) and was very impressed by it. I'm currently attempting a similar project and am finding it tricky, to say the least, and i have about 5-6 years experience. To code something similar to Phantom's voxel landscape would require an understanding of basic 3D concepts & maths. To get it running at a decent speed would also require some knowledge of ARM assembler. Having OpenGL code doesn't really help much as it is a 3D library which isn't supported on PPC (although some people have been trying to port parts of it to PPC apparently).

Judging by your post, it would seem that you are unfamiliar with programming and its related concepts. I would suggest that you start with something much simpler, and work up from there. Becoming familiar with programming, 2D graphics, simple 3D maths, etc would be logical steps. Programming is a time-consuming but worthwhile learning process, and one cannot expect to be able to immediately jump into the deep end. The are actually a series of very good tutorials hosted on , relevant to the techniques you wish to tackle. Persevere with it, it's worth it!

thanks

PostPosted: Feb 20, 2002 @ 11:26am
by ghettoboy
Thanks for the advice..
I know Calculus and Physics pretty well and i understand 3D engine maths(Basically from eberleys 3d engine book)..but if you have that many years experience and find this hard then maybe ill go for 3d max imported models...mmmm.. once again thanks

PostPosted: Feb 20, 2002 @ 4:08pm
by
Hey. It's not THAT hard to implement (read: not impossible), it's just that it's quite hard to get it running at a decent, useable speed. I was under the impression that you were a bit of a newbie at programming and stuff. While you obviously have some idea of 3D concepts, have you any experience with programming? Even if not, you do have many of the skills needed to become quite proficient in it. If you do have some programming experience, i think you should give it a go: you're only going to learn from it anyway! I know i have!

novice

PostPosted: Feb 20, 2002 @ 5:14pm
by ghettoboy

PostPosted: Feb 20, 2002 @ 7:26pm
by