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Quake For GBA faster than PocketQuake

PostPosted: Aug 22, 2002 @ 3:51am
by Jadam

PostPosted: Aug 22, 2002 @ 4:17am
by Mike Bannick

PostPosted: Aug 22, 2002 @ 4:55am
by sponge

PostPosted: Aug 22, 2002 @ 6:48am
by goatCE
1) There is video of exploring the environments here:
http://www.agbgames.com/wfr.mpg
2) It doesn't even use the quake data, the quake levels were recreated in the level editors. So it's kinda like the goldeneye mod for halflife (Half-life engine with levels that look like the ones in goldeneye for n64).

PostPosted: Aug 22, 2002 @ 7:38am
by sponge
That's what I said *punch*

PostPosted: Aug 22, 2002 @ 7:46am
by goatCE

PostPosted: Aug 22, 2002 @ 7:53am
by sponge

PostPosted: Aug 22, 2002 @ 9:24am
by Jadam
ill content you with a stick of engrish!!!!

PostPosted: Aug 22, 2002 @ 12:52pm
by jont

PostPosted: Aug 22, 2002 @ 2:27pm
by James S

PostPosted: Aug 22, 2002 @ 3:30pm
by jont

PostPosted: Aug 22, 2002 @ 8:08pm
by sirdaved
Why do certain people insist on starting threads with stupid, misleading titles that infer that there is a GBA Quake version that is 'faster than PocketQuake' when all this is, as the authors admit, is a test port with no immediate or distant likelihood of commercial availability.

Smarten up!

PostPosted: Aug 22, 2002 @ 8:11pm
by James S

PostPosted: Aug 22, 2002 @ 10:35pm
by Maf54

PostPosted: Aug 23, 2002 @ 12:06am
by James S
ooh, he got you there.