Page 1 of 1

Moo Moo Pocket Desktop beta released

PostPosted: Dec 20, 2002 @ 11:53am
by DillRye

PostPosted: Dec 20, 2002 @ 2:10pm
by sponge

PostPosted: Dec 21, 2002 @ 8:15am
by DillRye
It doesnt run good speed on your P4!?!?! Hmm, must just be a side effect, because it runs full speed on my sh3 without music playing.

Oh sorry, i should have added some documentation. Before the level is played, you can lay down arrows, you lay them down by first tapping on the arrow in the menu bar you want to select, then either double taping a spot on the play field or tapping once more on the menu bar arrow which will lay it down on the playfield under the blinking cursor box. My friend suggested I also have support in the pocket pc version where you would drag your cursor away from the area you clicked on to indicate direction of arrow placement on the fly. I plan on implimenting this also.

Im really not sure how im gonna leave "panic mode" its just kinda wacky right now, but if anyone has an suggestions that they think would be cool to impliment(on any part of the game), go ahead and tell me what youd like to see(within reason of course).
Thanks for tryin it out :).

PostPosted: Dec 21, 2002 @ 8:56am
by sponge
It runs fine, but it doesn't seem like 60FPS for one reason or another.

PostPosted: Jan 24, 2003 @ 7:29am
by Guest

PostPosted: Jan 24, 2003 @ 10:06am
by DillRye

PostPosted: Jan 24, 2003 @ 7:24pm
by Guest
play a bit more

-forget the moo moo pushing box. it won't work with the game concept.
-the trampolin would be great tho' imagine a level. all the moo moos are trapped in wall or water..... to escape there is only 2 way out, use trampoline or get back and meet the alien. heh...
-I think I figure out why i was confused on level one. (I never play this game before so I thought all the arrow was a control pad instead of tile/sign to be put on the turf that the moo moo would step and follow the direction. For first time user there should be a hint, or on the opening page there should be a simple graphic/cartoon indicating, pick the tile and put it on where the moo moo will step on)
-yeah the game runs pretty fast on my celeron. I would say on level 1, if i let it run on itself after hitting start, it would last about 2-3 seconds.
-The level. I would imagine you would put about 80-100 built in levels. So to make it easier to design just devide it into "chapters" ch1. level 1-5, ch2. 6-15, ch.3 the rest.. (just developer note to focus the levels)

PostPosted: Jan 24, 2003 @ 7:30pm
by Guest
on the trampolin idea, I was chuckling imagining how the cow would get catapult way up high off the board and land again on just tiny bit further ahead, with agonizing moo when it land...

heh heh... (tho' hearing 40 moos would be very disturbing)

PostPosted: Jan 24, 2003 @ 7:37pm
by Guest
Okay here is another idea, variation of the trampolin.

although i am not sure if It goes nice with the playability.

trampolin a: just jump over certain direction
trampolin b: when the moo moo land right on an alien it will kill it. (so i guess there will be a level where killing a couple of aliens is pre requisite to go pass them...