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VisualBoyADVANCECE is OUT!!!!!!

PostPosted: Feb 8, 2003 @ 8:19pm
by Guest

PostPosted: Feb 8, 2003 @ 8:35pm
by jongjungbu
Why can't you? :)

JJB

PostPosted: Feb 11, 2003 @ 1:16am
by Dihnekis

PostPosted: Feb 11, 2003 @ 1:44am
by damian
yes

PostPosted: Feb 13, 2003 @ 6:01pm
by Buxx

PostPosted: Apr 21, 2003 @ 2:23pm
by Rizlo+

PostPosted: Apr 21, 2003 @ 5:06pm
by James S

PostPosted: Apr 22, 2003 @ 2:01pm
by Guest

PostPosted: Apr 24, 2003 @ 2:14pm
by Guest

PostPosted: Apr 24, 2003 @ 2:16pm
by damian

PostPosted: Apr 24, 2003 @ 7:31pm
by ToTTenTranz

PostPosted: Apr 24, 2003 @ 7:45pm
by James S

PostPosted: Apr 24, 2003 @ 8:16pm
by Dan East
http://codewaves.com/gba/tutor_vol1.php

* 32-bit RISC CPU ARM7TDMI
* 16.78 MHz processing frequency
* System ROM 16Kbytes
* Working RAM 32KB + 256KB
* Video RAM 96KB
* Game Pack Memory up to 32MB
* 240 x 160 screen resolution, up to 32768 colors
* Hardware video effects (rotation, blending, mosaic)
* 6 control keys and Direction Pad
* 4 + 2 sound channels
* Serial communication

"Most advanced component of GameBoy Advance is video system. It is very optimized for 2d graphics game engines and have almost all hardware-accelerated function required for such games: sprites, 6 video modes, rotation/scaling, alpha blending, fade-in/out, mosaic. Unfortunately this video system doesn't support any 3d acceleration functions."

Dan East

PostPosted: Apr 24, 2003 @ 8:18pm
by Dan East

PostPosted: Apr 29, 2003 @ 11:21am
by Rizlo+