This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Version for Jornada 820


Postby futaris » May 7, 2003 @ 6:14am

<a href="http://arisme.free.fr/PocketScumm/daily/PocketSCUMM-050703-040pre1-ARM-HPC.zip">PocketScumm build 05/07/03 0.4.0pre-1</a> works on the Jornada 820, but the palette seems to be screwed - probably because you're bitblt ing? or not using GameX. I haven't been able to get DummyGX to work with anything on the Jornada 820 (English). Does anyone know the definitive framebuffer address under Windows CE (Virtual?).
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Arisme » May 7, 2003 @ 7:33am

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby futaris » May 7, 2003 @ 2:07pm

I'm not sure what display driver is being used. How do I tell?

scummvm.ini contains the following:
[wince]
BasePath=\Storage Card2\Kangz PocketSCUMM
DisplayMode=0
FMHighQuality=false
GamesDirectory0=\Storage Card2\Kangz PocketSCUMM\dott
GamesDirectory1=\Storage Card2\Kangz PocketSCUMM\atlantis
GamesDirectory2=\Storage Card2\Kangz PocketSCUMM\Monkey1
GamesDirectory3=\Storage Card2\Kangz PocketSCUMM\Monkey2
GamesDirectory4=\Storage Card2\Kangz PocketSCUMM\COMI
GamesInstalled=5
GamesReferences=15 13 0f 12 1b
GamesVersion=5
KeysVersion=3
Sound=false
SoundThreadPriority=2

I assume you're using GDI or bitblt or something? There is no GameX or DummyGX installed on the machine at the moment. :(

I've put some screenshots up at: - They're from a number of games, but not in any particular order.
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Arisme » May 7, 2003 @ 2:25pm

yes, it should be using GDI as I have no direct video access information available for this device :(

you can check this by clicking the Pocketscumm logo on the launcher screen

I'm looking at DummyGX to see if the video buffer address can be retrieved ...
Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby Arisme » May 7, 2003 @ 2:37pm

well, of course it cannot as it's given in the ini file and specific to the japanese model :evil:

guess I have to stick to the GDI or to try random memory writes (don't think you'll agree on that :wink:), if nobody found that magic value ...
Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby futaris » May 7, 2003 @ 4:36pm

Well, Doom4CE accesses the framebuffer memory directly... How it does this is another question.
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Arisme » May 7, 2003 @ 5:31pm

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby futaris » May 7, 2003 @ 7:21pm

No, it's not open source. :( It should be, but I don't know why Jimmy never released it.



[url]mailto:jimmy@jimmy.com[/url]
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Arisme » May 7, 2003 @ 9:22pm

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby Arisme » May 7, 2003 @ 11:05pm

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby futaris » May 8, 2003 @ 5:09am

Well the palette is definitely changing. Particularly when the LucasArts logo comes up. Colors seem to be inversed though or channels swapped??? Most of the colours are pretty much the same as pre1. Some more screenshots are up at
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Bebaer » May 8, 2003 @ 5:29am

Hello Arisme, Futaris and all fans of Jornada 820.
Thank you for attempting to make this release for this great little handheld. :-)
Let's come to the subject:
I have the same result with pre1 than Futaris and the same with pre2 too:
Pre1 is finally better at this moment, because in pre2 all colors palette are changing in cycle in all the screen.
Unfortunately it's very very slow too. Looks like 2 Hz pictures :-(
But the sound seems good, I tried with the demo of Sam&Max you gave as link in one topic.
Maybe I should try another one, because I know Jornada 820 can be faster. Especially Doom :-)
I can't help with advices about GDI and such things I'm not familiar, but I'm ready to Test and to give all information I have.
Bebaer
pm Member
 
Posts: 4
Joined: Apr 2, 2003 @ 10:40am
Location: France


Postby Arisme » May 8, 2003 @ 10:20am

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


Postby futaris » May 8, 2003 @ 11:21am

Perhaps we can try compiling it against the Trial GAPI H/PC from BitBank?
User avatar
futaris
pm Member
 
Posts: 44
Joined: Apr 13, 2003 @ 5:47am
Location: Brisbane, Australia


Postby Arisme » May 8, 2003 @ 11:27am

Arisme
pm Insider
 
Posts: 1453
Joined: Jan 27, 2002 @ 1:07am
Location: France


PreviousNext

Return to Pocket Scumm


Sort


Forum Description

Discuss this port of ScummVM for the Pocket PC.

Moderators:

sponge, Arisme, andys

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum