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PocketScumm version 0.4.0pre-1 (test) released !


PocketScumm version 0.4.0pre-1 (test) released !

Postby Arisme » May 7, 2003 @ 3:08am

Hello Scumm fans

A new ScummVM release (0.4.0) is coming and I need your testing skills once again :wink:

HPC owners are very welcome as this build could have broken a few things due to the experimental Curse of Monkey Island support (crossing fingers)

ScummVM main changes

* New games supported (Monkey Island 1 EGA, Indiana Jones 3 EGA, Loom EGA) - be sure to check the compatibility list http://scummvm.sourceforge.net/compatibility.php

Monkey1 EGA must be put in a subdirectory called MonkeyEGA

Indiana Jones 3 EGA must be put in a subdirectory called Indy3EGA

Loom EGA must be put in a subdirectory called loom

* Misc bugfixes and improvements

PocketScumm main changes

* OGG music tracks supported - either 22 kHz or 11 kHz.
Note that music tracks encoded in 11 kHz are not compatible with the desktop ScummVM version but may be preferred if you have a slow device.
The tracks should be called Trackx.ogg begining at Track1.ogg

* Experimental Curse of Monkey Island support.
I need your help on this one ... it's locking up at some point (I'm trying to figure the problem), but any feedback on how things are displayed is welcome.

Download your build today and start filling bug reports :wink:

(btw I've not tested The Dig & Full Throttle again ... give it a try and tell me :wink:)

ARM PocketPC or Smartphone 2002 : http://arisme.free.fr/PocketScumm/daily ... RM-PPC.zip

MIPS PocketPC : http://arisme.free.fr/PocketScumm/daily ... PS-PPC.zip

SH3 PocketPC : http://arisme.free.fr/PocketScumm/daily ... H3-PPC.zip

ARM HPC (you were waiting for it :wink:) : http://arisme.free.fr/PocketScumm/daily ... RM-HPC.zip

MIPS HPC/Palm Size PC : http://arisme.free.fr/PocketScumm/daily ... PS-HPC.zip

SH3 HPC/Palm Size PC : http://arisme.free.fr/PocketScumm/daily ... H3-HPC.zip
Last edited by Arisme on May 12, 2003 @ 10:51pm, edited 1 time in total.
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Postby htefs » May 7, 2003 @ 9:13am

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Postby Arisme » May 7, 2003 @ 9:14am

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Postby htefs » May 7, 2003 @ 11:03am

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Postby htefs » May 7, 2003 @ 12:02pm

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Postby Arisme » May 7, 2003 @ 12:09pm

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Postby Arisme » May 9, 2003 @ 12:08am

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Postby htefs » May 9, 2003 @ 8:45am

OK, I tried the game a little bit more... The effect with the not working button was only, if Indy was in the library in venice (and also my defined hotkey for saving the game didn't work there). If I had all things, I need from there and was in the catacombs, everything worked. Curious thing :?
The button was correct drawn - the toolbar was visible. The next courios thing is, that the hotkey for hiding the toolbar and the hotkey for quitting the game worked whil the key for saving not 8O
On the Jornada 680 are no function keys like F5. There are only a few "hardware"-keys for running internal applications...
But another question. I fished my COMI-CD-pack out of the bunch of other game CD's.
I'd like to test COMI but I have only a 128MB CF card. Because the sound on the Jornada 680 is very poor, I played most of the games without sound... But it is a 2 CD-set, there exist a file COMI.LA0 on both CD's and a COMI.LA1 on the first and a COMI.LA2 on the second CD. 128MB are too less for all 3 files (0.08MB+66.1MB+79.5MB > 128MB). Is it possible to copy only the COMI.LA0 and COMI.LA1 to one CF and the COMI.LA0 and COMI.LA2 to another and then changing the CF while playing the game or do I need a bigger CF-card (oh, my wife will kill me...) :wink:
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Postby Arisme » May 9, 2003 @ 9:06am

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Postby htefs » May 9, 2003 @ 9:11am

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Postby Guest » May 10, 2003 @ 4:24am

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Postby Arisme » May 10, 2003 @ 11:54am

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Postby Arisme » May 10, 2003 @ 1:54pm

do you have the same problem with voices only (no music) ?
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