by Guest » Mar 31, 2002 @ 3:31am
I'm going to be picky here for a minute; don't think you have to pay any attention to me, I just wish you would.
When I talk about scripting weapons I don't mean just setting some attributes, I mean sort of like a programming language but simplified to some extent. For example...
[CheeseBomb]
a=0
call launch
call melt
call burn
launch:
create cheese, cheese.jpg, whoosh.wav, snail.x, snail.y
propell cheese aimdirection, aimpower * 10
gravify cheese 2
repeat until cheese.stopped
melt:
a=a+0.1
stretch cheese, cheese.height-a,1
repeat until cheese.height <3
burn:
flame cheese.x, cheese.y, 10
destroy cheese
Sorry if I'm sounding too picky, but if you want to make the best game ever I'm just giving my honest opinion of how I think it should be done.