For my tastes, the snails have too much time to move. Basically almost any snail that's not behind some high wall or in a closed space can get anywhere within a turn which negates a lot of the effects that movements can give you. It's possible to lower the clock-time but then you have less time to aim as well. Is there perhaps a way to enable having less movement time yet keeping a decent aiming time?
Another thing I'd like to see (at least as an option) is more 'side-effect' damage, as in damage from falling, from other exploding snails, etc.
And one more: Is it possible to add a special 'training' mode, in which when you aim you can see the expected path of the missile (taking into account wind)? It seems to me that aiming over long distances and taking into account wind is a hard 'barrier' to cross but something that even easy-level snails can do easily, which makes me feel inferior (and frankly feeling inferior to snails is never an ego-boosting thing

)
Well, that was my 2 shells worth.
(

pondering whether I shell register after posting such long posts

)