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GetTickCount rollover

PostPosted: Aug 25, 2004 @ 6:46am
by MikiNanuk

PostPosted: Aug 25, 2004 @ 7:02am
by Kzinti

PostPosted: Aug 25, 2004 @ 1:32pm
by fast_rx

PostPosted: Aug 27, 2004 @ 6:36pm
by abiemann
hmmm... my animation timing system works by comparing the current time to the previous time and if the current time - previous time >= frame time period then update the frame used.

maybe I should use abs(current time - previous time) that way the animation only jumps a little when the time resets to 0.

What solution do other people use ?

PostPosted: Aug 27, 2004 @ 6:44pm
by Kzinti

PostPosted: Aug 27, 2004 @ 6:55pm
by abiemann