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Pod - My First Game

Posted:
Jan 20, 2003 @ 6:07am
by Presto
feedback re: iPaq testing of POD

Posted:
Jan 20, 2003 @ 3:40pm
by Conan

Posted:
Jan 20, 2003 @ 4:24pm
by Presto

Posted:
Jan 20, 2003 @ 5:27pm
by Presto

Posted:
Jan 20, 2003 @ 9:06pm
by fzammetti

Posted:
Jan 21, 2003 @ 4:55pm
by Presto
Conan, I think I fixed the problem.
On the config screen, I've also added a couple of buttons to turn on FPS and X-Y coordinates. On my Axim (300MHz 32MB), I'm getting an average of about 28 FPS, but it varies between 22 and 32 FPS.
The game is available <A HREF="http://www.john-till.net/personal/pod.asp">here</A> for anyone who'd like to provide some feedback on it.
Thanks again,
John
sorry, same crash

Posted:
Jan 22, 2003 @ 9:10am
by Conan
the game still crashes in the main screen but with the fps counter on I can see that it runs for a couple of seconds so it's something that happens just after the main screen is painted a few frames in.

Posted:
Jan 22, 2003 @ 4:32pm
by adde

Posted:
Jan 24, 2003 @ 5:19am
by Presto
Just in case nobody's said this lately... You guys rock!
Conan, the game should run fine now. My background image was blitting beyond the surface. On the desktop and XScale, that didn't seem to mean much (it would wrap), but I'm betting your ARM didn't like it. So I re-worked the backgrounds to the way I really should've written them in the first place.
adde, I added a Sleep(5), but only if it's not INGAME, so for all of the menus, pause, etc, it should reduce that CPU usage.
fzammetti, thanks for the tips on getting my environment right. That's where the emulator problem was.
Anyway, I've updated the demo versions for download, so if you guys could give it another go, it'd be much appreciated.
Thanks again, John

Posted:
Jan 24, 2003 @ 6:35am
by fzammetti

Posted:
Jan 24, 2003 @ 3:35pm
by adde

Posted:
Jan 24, 2003 @ 4:09pm
by Presto
POD is go on iPaq now

Posted:
Jan 25, 2003 @ 5:46pm
by Conan

Posted:
Jan 26, 2003 @ 12:31am
by Presto
Conan, that's the plan. =)
I read your tutorial on EZSetup. Very nicely written. I got it working my first try, even though there wasn't any substance to my readme or eula.
I've still got some work to do on the real game yet, as far as adding content. In a couple of weeks, I hope to have the game posted on Pocketgear and Handango.
Thanks for your help,
-John
Shareware selling

Posted:
Jan 26, 2003 @ 10:23am
by Conan