Working on the particle engine for next Monoso release. Ran into a bit of a problem, so lets see if anyone has a solution.
My emitters can have a given expansion rate E that can be used to scale the image, the problem I'm running into is that once the image is scaled the destination rectangle doesn't neccessarily contain the fully scaled image. There a quick fix to that.
Also this brings up another point, will GD implement screen clipping at the render level, so lazy programmers like me don't have to?
^_^ CHeers from scraps
Monoso Software
monoso@cox.net