Hi all,
I'm stuck with an annoying problem:
I'm blitting a surface with color key, as many others, but I'm trying to do a fade-out effect. By the docs, you could do that simply with a blit with GDBLT_KEYSRC | GDBLT_OPACITY flags, which should do the effect.
My problem is that it seems that GapiDraw is doing the operations in the reverse order: ie. instead of applying opacity AFTER keysrc, it's applying opacity BEFORE keysrc which makes the undesired effect of having the sprite tend to the transparent color (255, 0, 255 in my case, which makes the sprite progressively becoming a pink rectangle) instend of blend with the BG.
Has anyone got any ideas?
Thx in advance.
Ricardo