
I downloaded PF to see the differences, and this is how you do it...
PocketFrog Blit Rotated
void BlitRotated( int destX, int destY, float angle, const Surface* source );
GapiDraw Blit Rotated
Just call CGapiSurface::Blt. Use rotationcenter.x = destX, rotationcenter.y=destY, rotationangle=angle. Use destrect=NULL (entire surface).
PocketFrog Blit Stretch
void BlitStretch( const Rect& dest, const Surface* source, const Rect* srcRect = 0 );
GapiDraw Blit Stretch
Just call CGapiSurface::Blt. Use destrect=dest. srcrect=srcRect,
Maybe there were some changes in PocketFrog 0.7, but you can very easily achieve exactly the same result in GapiDraw as you do in PF.