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New Action Game - ZRaid


New Action Game - ZRaid

Postby warmi » Sep 3, 2003 @ 3:41am

Hi.

I finally got around finishing my latest creation - a 2003 style (graphics, sounds etc) variation on my favourite game from the 80s - River Raid.

It is called ZRaid and is a vertically scrolling action game filled with all kinds of "things" to blow up, which coupled with variety of cool explosion /effects etc , should result in a lot of fun for people who like this kind of stuff.

Basically you fly a jet up river in an attempt to destroy bridges while avoiding hitting the canyon walls.
The river is heavily guarded with tanks, choppers,submaries and enemy aircraft trying to stop you etc ..etc ...

Since this game is rather CPU intensive ( tons of alpha-blended stuff + constantly scrolling background which prevents usage of dirty rect ) I am interested what kind of performance it would get on different devices.
It runs very smooth on my Ipaq 3835 and quite a bit slower on my toshiba e330 ( but still playable.)

You can enable frame rate counter using Options menu.

Let me know how it runs on all these different PPCs out there :-)

Download the demo version

Screenshots:

<a href="http://www.warmi.net/images/zraid/raid_1.jpg">ZRaid 1</a>
<a href="http://www.warmi.net/images/zraid/raid_2.jpg">ZRaid 2</a>
<a href="http://www.warmi.net/images/zraid/raid_3.jpg">ZRaid 3</a>


Thanks

Walter Rawdanik

PS.

Just like with <a href="http://www.warmi.net/pocketpc/anigma.shtml"> Anigma</a>, I will release the source code for this game as well.
Last edited by warmi on Sep 4, 2003 @ 1:20am, edited 2 times in total.
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Postby Pejo Software - Per » Sep 3, 2003 @ 7:48am

Last edited by Pejo Software - Per on Sep 3, 2003 @ 6:03pm, edited 1 time in total.
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Postby Sparkie » Sep 3, 2003 @ 11:04am

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Postby FatalError » Sep 3, 2003 @ 12:16pm

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Postby warmi » Sep 3, 2003 @ 9:17pm

PejoSoftware:

Why release the source code ?


Well, there are three reasons:

1) In my games I use some GPLed code which is not irreplaceable ( I could manage without it) but since it is a high quality working stuff, why reinvent the wheel?

2) I make a living programming "serious" stuff ( backend services in java etc ) and PPC coding is more like a fun ,after-work activity. In another words, I don't really care if I make any serious money with my games :-)

3) Having a source code available for a relatively complicated ( for a PPC ) and "professionally” looking/working game can be quite helpful to other people who are just starting with GapiDraw/PPC development.

Additionally, the GPL license will only cover the source code which means it would still be illegal to package the entire thing and sell it “on the side”.
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Postby DillRye » Sep 3, 2003 @ 10:17pm

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Postby StarFury » Sep 4, 2003 @ 1:32am

iPAQ 5550:

~49 FPS

Jornada 568:

~55 FPS


Nice particle effects!
<B><I> Earth Needs You! Don't Let Us Down - </I> <A target="_blank" HREF="http://www.pocketblasters.com">Galactic Assault - Invaders Turbo Edition - Teddies Revenge</A> [All for FREE!!]</B>
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Postby Tarlon » Sep 19, 2003 @ 8:52pm

@warmi

My Ipaq 3970 works fine with 51-54 fps.

Great game, good job.

Greetings from Berlin

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Postby denthorq » Sep 19, 2003 @ 9:45pm

It's worth the wait...
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Postby warmi » Sep 20, 2003 @ 3:19am

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Postby Sparkie » Sep 20, 2003 @ 7:58am

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Postby warmi » Sep 20, 2003 @ 5:45pm

Sparkie:

Monday
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Postby Sparkie » Sep 20, 2003 @ 8:39pm

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Postby warmi » Sep 22, 2003 @ 9:42am

ZRaid 1.0 is out:

You can download the demo version as well as the source code
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