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GapiDraw 2.05 Released : Stable as a Rock !


GapiDraw 2.05 Released : Stable as a Rock !

Postby Johan » Sep 22, 2003 @ 9:41pm

Last edited by Johan on Sep 23, 2003 @ 8:12am, edited 1 time in total.
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Postby fzammetti » Sep 22, 2003 @ 9:45pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kzinti » Sep 22, 2003 @ 9:51pm

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Postby fzammetti » Sep 22, 2003 @ 9:59pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby DillRye » Sep 22, 2003 @ 10:18pm

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Postby fzammetti » Sep 22, 2003 @ 10:50pm

Check out my post in the other thread where the licensing stuff is really being discussed... I point out where I believe the license makes that not true.

Until we get some official answers though, it's just interpretations and speculation.

(Gee, I would have thought the licensing terms being announced would have ended all the speculation, instead it's just made it worse it seems).
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Johan » Sep 23, 2003 @ 7:20am

While GapiDraw 1.04 did not have any internal errors, it did not respond to incoming phone calls on Smartphones etc. Not only am I confident that the GapiDraw 2.0 source code is stable by itself, it also behaves very well across all devices (including Symbian devices which also will use 2.05). But I agree, perhaps I shouldn't have mentioned GapiDraw 1.04..

As for Blt and AlphaBlt.. Previously they used lookup-tables since I had plans to implement filtering on stretched blits. GapiDraw now uses separate loops for rotated and stretched blits where none of them use lookup-tables (you actually gain quite some performance by having two loops rather than combining them as you've done in PocketFrog since you don't have to check bounds for each pixel in the stretched blit). BltFast // AlphaBltFast can only be optimized by assembler (for some 5% improvement) so they are on the shelf at the moment...
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Postby Johan » Sep 23, 2003 @ 8:11am

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Postby mm40 » Sep 23, 2003 @ 9:00pm

Why quibble over how much faster v2 is than v1 and that there are no errors? Geez, just be happy Johan did such a fine thing by releasing GD to the community for free. Great release and keep it up Johan :D So when does a blazing 3D engine make it in as a feature?
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Postby Guest » Sep 24, 2003 @ 12:08am

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Postby NightShade737 » Sep 26, 2003 @ 1:40pm

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Postby Johan » Sep 26, 2003 @ 1:54pm

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