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GapiDraw 2.10 screenshot-of-the-day #2


GapiDraw 2.10 screenshot-of-the-day #2

Postby Johan » Dec 4, 2003 @ 2:58pm

Hi all,

GapiDraw 2.10 is almost finished and WOW it will be an incredible release! We have LOTS of cool unannounced features included. As for the Symbian port, we actually have GapiDraw working on ALL current Symbian smartphones (yes, that includes the NGage!), with extensive support for future devices as well. Thanks to all who have loaned us their devices! We have tried GapiDraw on virtually every current Series 60/9200/UIQ device, and have also dug deep into all the SDKs to ensure that we are prepared for any new future devices.

The following picture shows GapiDraw running on our new 6600 phone (which is a real cool phone by the way with a 65k color display).
Image

By the way.. Did you know that most Symbian devices use the 444 RGB pixel format (12-bit)? GapiDraw Symbian supports all formats available, and performs equally as fast on all devices.

Erik and Jonas has done an incredible job on display optimizations, and we have a nice amount of subloops in the display class to support every possible combination of display and backbuffer configurations. The result is kick-ass performance that is much faster than <insert your favorite Symbian toolkit here>...
Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby chandler » Dec 6, 2003 @ 8:05pm

Cool stuff, can't wait for the new version! Supporting the NGage is cool as well, will we be able to use multiple buttons pressed at the same time?
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Postby ruis » Dec 6, 2003 @ 9:35pm

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Postby Sam Nova » Jan 6, 2004 @ 4:48pm

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Postby Guest » Jan 7, 2004 @ 8:45am

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Postby Guest » Jan 7, 2004 @ 9:34am

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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