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GapiDraw skill sets requirements


GapiDraw skill sets requirements

Postby dazzamaituliao » Jun 25, 2004 @ 11:06am

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Postby vince_mad » Jun 25, 2004 @ 12:52pm

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Postby ppcStudios » Jun 25, 2004 @ 1:38pm

If I can build games, anyone can! Honestly, if you have a basic knowledge of game development you can use GapiDraw. The supplied samples will help you get started, and you can even find source for a couple mobile games on the Pocket PC Studios website. There are a few other source code examples out there as well (I really need to make those available on my website as well, so if you have source for completed games you would like to make available, please do contact me).

This forum is also a great place to get help on GapiDraw and both basic and advanced game development questions.
G.R. Moore
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Pocket PC Studios
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Postby Johan » Jun 26, 2004 @ 9:19am

Hi,

Having taught games programming for three years at a local university, I usually require at least 5 points of C programming from my students to participate in my classes, mostly to get the basic understanding of memory addressing, structures, pointers, and so on. After that they have to go through a quick C++ crash course (there is one on included in the GapiDraw documentation), after which they begin to experiment with GapiDraw.

If you have experience from another language such as Java you could probably get started with GapiDraw right away...

Learning GapiDraw is the easiest part, it requires at most 1-2 days to get something up and running. And if you get stuck you can simply post here in the forum and there's always a friendly sould to help you out!
Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby dazzamaituliao » Jun 29, 2004 @ 4:17am

Thanks everyone for all the help! Its very useful information. Pls pardon my ignorance, I have downloaded the evaluation version on the website, but I can't seem to find the actual GapiDraw application to run the software after installation. Is it in this location:

C:\Program Files\GapiDraw301Eval\misc\Microsoft Gapi 1.2

Is there an actual SDK environment to run on? If I were to brief a fresh graduate game programmer, which online docs could I use? The ones here? (C:\Program Files\GapiDraw301Eval\doc\movies). Is there a games programmer beginner's guide to GapiDraw somewhere?

Really appreciate your help and advice again. I am in the midst of hiring/recruiting a games programmer for him/her to be familiar with GapiDraw.
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Postby egarayblas » Jun 29, 2004 @ 6:41am

To get you started, you will need Microsoft's Embedded Visual Tools. This package is provided by MS for free and also contains several sample programs. If you will be using Gapidraw, try compiling the included "Simple" or "Minimal" example (from the samples directory) on Microsoft Embedded Visual C++.

http://msdn.microsoft.com/mobility/prod ... fault.aspx

Hope this helps!
-- home of the think & tap games!
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Postby vince_mad » Jun 29, 2004 @ 2:34pm

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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