by MSpeir » Oct 11, 2006 @ 4:21pm
This is my first post here, but I thought I'd chime in on the general purpose sprite engine.
There is currently a open source general purpose sprite engine for the Mac called . The code is entirely in C and while the blitting code and some support code would require porting, the basic underlying engine should be easy to port. This engine includes many features, including time based animation, FPS based animation, multiple layer tile maps, multiple sprite layers, scrolling (sprite, tile map and background image), fast pixel precise collision detection (sprite to sprite and sprite to tile) and advanced memory managment.
It would take some effort to port it to the PocketPC, but I think this would be worth doing. I've used this engine on the Mac and it's very fast, even on slower processors and very easy to use. I have tried porting it myself, but I am still learning Windows programming and got overwelmed. Maybe a group project?