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Clipping function


Clipping function

Postby fzammetti » Jun 14, 2003 @ 6:09am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby StarFury » Jun 14, 2003 @ 7:50pm

<B><I> Earth Needs You! Don't Let Us Down - </I> <A target="_blank" HREF="http://www.pocketblasters.com">Galactic Assault - Invaders Turbo Edition - Teddies Revenge</A> [All for FREE!!]</B>
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Postby Johan » Jun 15, 2003 @ 6:23pm

Thanks for the post! I'll make it sticky...
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Postby Guest » Jun 18, 2003 @ 2:58pm

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Postby fzammetti » Jun 18, 2003 @ 11:39pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Another way....

Postby jhund1 » Jun 25, 2003 @ 4:56am

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Postby fzammetti » Jun 25, 2003 @ 5:08am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Guest » Jun 25, 2003 @ 8:30pm

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Postby fzammetti » Jun 25, 2003 @ 8:31pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Johan » Jun 26, 2003 @ 8:54am

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Postby Guest » Jun 26, 2003 @ 2:14pm

THIS IS FZAMMETTI... I CAN'T SEEM TO LOG IN RIGHT NOW...

Good info sbl, thank you! For my current game project this performance hit won't matter, but it's certainly something to keep in mind. I may even go away from this approach since it simplifies my code slightly, and I like clean code :)
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Postby efortier » Jun 26, 2003 @ 6:26pm

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Postby ppcStudios » Jun 26, 2003 @ 9:34pm

Eric,

I do all my pixel-perfect tile scrolling using clipping. Setting clipping rects 'should' always be faster than BLTing extra tiles and creating a viewport.
G.R. Moore
President/CEO
Pocket PC Studios
www.ppcstudios.com

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Postby DillRye » Jun 27, 2003 @ 12:36am

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Postby efortier » Jun 28, 2003 @ 2:03am

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